Weapon cubemap: Difference between revisions
		
		
		
		
		
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Tip:To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing 
		
	
 (Corrected. (I'm guessing dev mode is enabling the give cheat for me.))  | 
				m (→Entity description:  Better wording.)  | 
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The commands to equip the weapon_cubemap is either <code>[[impulse]] 81</code> or <code>give weapon_cubemap</code>.  | The commands to equip the weapon_cubemap is either <code>[[impulse]] 81</code> or <code>give weapon_cubemap</code>.  | ||
These commands are considered a cheats, meaning that [[Sv_cheats|sv_cheats]] must be set to 1, or developer mode must be enabled, for   | These commands are considered a cheats, meaning that [[Sv_cheats|sv_cheats]] must be set to 1, or developer mode must be enabled, for them to work.  | ||
{{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing <code>bind "X" "impulse 81"</code> will bind it to the X key. (You may need to press it twice the first time you use it in a map.)}}  | {{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing <code>bind "X" "impulse 81"</code> will bind it to the X key. (You may need to press it twice the first time you use it in a map.)}}  | ||
[[Category:Level Design]]  | [[Category:Level Design]]  | ||
Revision as of 14:24, 16 September 2006
Entity description
This entity gives the player a set of spheres (models/shadertest/envballs.mdl), each with different reflective surfaces. It is used for checking cubemaps.
The commands to equip the weapon_cubemap is either impulse 81 or give weapon_cubemap.
These commands are considered a cheats, meaning that sv_cheats must be set to 1, or developer mode must be enabled, for them to work.
bind "X" "impulse 81" will bind it to the X key. (You may need to press it twice the first time you use it in a map.)