Weapon cubemap: Difference between revisions
		
		
		
		
		
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		 Tip:To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing
Tip:To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing 
		
	
| m (use is correct) |  (Corrected. (I'm guessing dev mode is enabling the give cheat for me.)) | ||
| Line 5: | Line 5: | ||
| [[Image:Surf_prejefuck0000.jpg|thumb|300px|right|weapon_cubemap in CSS]] | [[Image:Surf_prejefuck0000.jpg|thumb|300px|right|weapon_cubemap in CSS]] | ||
| This entity gives the player a set of spheres (''models/shadertest/envballs.mdl''), each with different reflective surfaces. It is used for checking [[cubemaps]] | This entity gives the player a set of spheres (''models/shadertest/envballs.mdl''), each with different reflective surfaces. It is used for checking [[cubemaps]]. | ||
| {{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing <code> | The commands to equip the weapon_cubemap is either <code>[[impulse]] 81</code> or <code>give weapon_cubemap</code>. | ||
| These commands are considered a cheats, meaning that [[Sv_cheats|sv_cheats]] must be set to 1, or developer mode must be enabled, for it to be able to be enabled. | |||
| {{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing <code>bind "X" "impulse 81"</code> will bind it to the X key. (You may need to press it twice the first time you use it in a map.)}} | |||
| [[Category:Level Design]] | [[Category:Level Design]] | ||
Revision as of 15:23, 16 September 2006
Entity description
This entity gives the player a set of spheres (models/shadertest/envballs.mdl), each with different reflective surfaces. It is used for checking cubemaps.
The commands to equip the weapon_cubemap is either impulse 81 or give weapon_cubemap.
These commands are considered a cheats, meaning that sv_cheats must be set to 1, or developer mode must be enabled, for it to be able to be enabled.
 Tip:To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing
Tip:To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing bind "X" "impulse 81" will bind it to the X key. (You may need to press it twice the first time you use it in a map.)