Weapon cubemap: Difference between revisions

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[[Image:Surf_prejefuck0000.jpg|thumb|300px|right|weapon_cubemap in CSS]]
[[Image:Surf_prejefuck0000.jpg|thumb|300px|right|weapon_cubemap in CSS]]
This entity gives the player a set of spheres (''models/shadertest/envballs.mdl''), each with different reflective surfaces. It is used for checking [[cubemaps]]. The command to equip weapon_cubemap is <code>[[impulse]] 81</code> ([[Sv_cheats|sv_cheats]] must be enabled). You may then enter <code>use weapon_cubemap</code> into the console to draw the tool.  
This entity gives the player a set of spheres (''models/shadertest/envballs.mdl''), each with different reflective surfaces. It is used for checking [[cubemaps]]. The command to equip weapon_cubemap is <code>[[impulse]] 81</code> ([[Sv_cheats|sv_cheats]] must be enabled). You may then enter <code>give weapon_cubemap</code> into the console to draw the tool.  


{{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing <code>BIND "X" "impulse 81; give weapon_cubemap;"</code> will bind it to the X key. (You may need to press it twice the first time you use it in a map.)}}
{{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing <code>BIND "X" "impulse 81; give weapon_cubemap;"</code> will bind it to the X key. (You may need to press it twice the first time you use it in a map.)}}


[[Category:Level Design]]
[[Category:Level Design]]

Revision as of 14:31, 16 September 2006

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Entity description

weapon_cubemap in CSS

This entity gives the player a set of spheres (models/shadertest/envballs.mdl), each with different reflective surfaces. It is used for checking cubemaps. The command to equip weapon_cubemap is impulse 81 (sv_cheats must be enabled). You may then enter give weapon_cubemap into the console to draw the tool.

Tip.pngTip:To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing BIND "X" "impulse 81; give weapon_cubemap;" will bind it to the X key. (You may need to press it twice the first time you use it in a map.)