Info null: Difference between revisions
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Important:Because this entity isn't removed on compile, it still counts toward the edict limit for a split second until being automatically killed upon spawning. (fixed in
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SirYodaJedi (talk | contribs) m (Altnames) |
(This is pointless.You can as well use any other name you come up with if you add it to fgd.If you were for example loading a vscript in info_null via vscripts keyval you wouldn't be able to just change it to func_null and expect it to work outside mapbase) |
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{{ModernImportant|Because this entity isn't removed on compile, it still counts toward the [[edict]] limit for a split second until being automatically [[kill]]ed upon spawning. {{in|text=fixed in|{{jbep3}}}} | {{ModernImportant|Because this entity isn't removed on compile, it still counts toward the [[edict]] limit for a split second until being automatically [[kill]]ed upon spawning. {{in|text=fixed in|{{jbep3}}}} | ||
}} | }} | ||
{{altnames|game={{mapbase|2}}|name1=[[func_null]] | {{altnames|game={{mapbase|2}}|name1=[[func_null]]}} | ||
== Keyvalues == | == Keyvalues == |
Revision as of 15:06, 11 August 2024
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CNullEntity |
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info_null
is a point entity available in all Source games.
It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the VMF file, using the entity's comments box.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
See Also
- info_target - like info_null, but is not killed on map spawn.
- info_lighting - like info_null, but is removed by VBSP
- func_null - An alternative name for info_null in
Mapbase