Sniperbullet: Difference between revisions

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(Created page with "{{ent not in fgd|codeonly=1}} {{this is a|point entity|name=sniperbullet|type=e0|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life...")
 
(Added {{stub}}. I think here can be more info.)
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{{stub}}
{{ent not in fgd|codeonly=1}}
{{ent not in fgd|codeonly=1}}
{{this is a|point entity|name=sniperbullet|type=e0|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|game4=Black Mesa}} This is a sniper rifle bullet that appears when a [[npc_sniper|sniper]] shoots. It doesn't use [[raycasting]], this is real time projectile bullet.
{{this is a|point entity|name=sniperbullet|type=e0|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|game4=Black Mesa}} This is a sniper rifle bullet that appears when a [[npc_sniper|sniper]] shoots. It doesn't use [[raycasting]], this is real time projectile bullet.

Revision as of 09:10, 8 August 2024

Stub

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.

sniperbullet is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, Half-Life 2: Deathmatch Half-Life 2: Deathmatch, and Black Mesa Black Mesa. This is a sniper rifle bullet that appears when a sniper shoots. It doesn't use raycasting, this is real time projectile bullet.

Sniperbullet.jpg
C++ Class hierarchy
CSniperBullet
CBaseEntity
C++ proto_sniper.cpp

Dedicated Console Variables

Cvar/Command Parameters or default value Descriptor Effect
bulletspeed 6000 Half-Life 2, 6000 Black Mesa Arbitrary number The bullet speed.