NPC: Difference between revisions

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An [[NPC]] is a '''N'''on-'''P'''layer '''C'''haracter. It is an [[entity]] with some form of AI that may be able to move around the map, attack with weapons, etc., that is not directly controlled by the player. Examples include [[npc_combine_s|Combine soldiers]] in {{hl2|4.1}} and [[hostage_entity|hostages]] in {{css|4.1}}.
An [[NPC]] is a '''N'''on-'''P'''layer '''C'''haracter. It is an [[entity]] with some form of AI that may be able to move around the map, attack with weapons, etc., that is not directly controlled by the player. Examples include [[npc_combine_s|Combine soldiers]] in {{hl2|4.1}} and [[hostage_entity|hostages]] in {{css|4.1}}.


NPCs are sometimes referred to as [[monster]]s (especially in {{hl|4.1}}), a terminology inherited from {{quake|4.1}}.
NPCs are sometimes referred to as [[monster]]s (especially in {{goldsrc|4.1}}), a terminology inherited from {{quake|4.1}}.


== See also ==
== See also ==

Revision as of 08:45, 8 August 2024

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An NPC is a Non-Player Character. It is an entity with some form of AI that may be able to move around the map, attack with weapons, etc., that is not directly controlled by the player. Examples include Combine soldiers in Half-Life 2 Half-Life 2 and hostages in Counter-Strike: Source Counter-Strike: Source.

NPCs are sometimes referred to as monsters (especially in GoldSrc GoldSrc), a terminology inherited from Quake Quake.

See also