Func tankmortar: Difference between revisions
Jump to navigation
Jump to search

Bug: Mortar damage is hardcoded within Source, and as such cannot be changed via entity parameters. [todo tested in ?]
Note: In
Half-Life: Source this entity is very different from other games. On shoot it creates trace line at the end of which forming explosion. Using for some tanks and for guns in c2a5f and c2a5e.
Note: ar2explosion use mortar when it shoot, this entity is not in
Black Mesa, that means some effects may missed, also console warn about this.
(-added class hierarchy, cleanup) |
(→Keyvalues: intn) |
||
Line 15: | Line 15: | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Explosion Magnitude | {{KV|Explosion Magnitude|intn=iMagnitude|integer|{{confirm|Does not function?}}}} | ||
{{KV|Shell travel time | {{KV|Shell travel time|intn=firedelay|string|How long after the turret fires before the shell impacts.}} | ||
{{KV|Firing start sound | {{KV|Firing start sound|intn=firestartsound|sound|Sound when mortar begins firing.}} | ||
{{KV|Firing end sound | {{KV|Firing end sound|intn=fireendsound|sound|deprecated=1|Disabled in code.}} | ||
{{KV|Incoming Shell Sound | {{KV|Incoming Shell Sound|intn=incomingsound|sound|Sound of the shell falling on the target.}} | ||
{{KV|Incoming warning time | {{KV|Incoming warning time|intn=warningtime|float|How long before the shell impacts to play the warning sound.}} | ||
{{KV|Fire time variance | {{KV|Fire time variance|intn=firevariance|float|Shots will fire between ''this much sooner'' and ''this much later''. Must be greater than 0.09 for unknown reasons.}} | ||
{{KV BaseTank}} | {{KV BaseTank}} | ||
Revision as of 05:03, 29 July 2024


![]() |
---|
CFuncTankMortar |
![]() |
Not to be confused with npc_combine_cannon (An unused Episode Two entity).
func_tankmortar
is a brush entity available in Half-Life 2,
Portal,
Portal 2,
Counter-Strike: Global Offensive, and
Black Mesa. This is the Suppression Device on top of the Nexus Building from d3_c17_10a in the chapter "Follow Freeman!" of HL2. The shot will be fired at the exact spot the operator is looking. Note that the operator can potentially be hit by their own shots.





Flags
|
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Explosion Magnitude (iMagnitude) <integer>
Confirm:Does not function?
- Shell travel time (firedelay) <string>
- How long after the turret fires before the shell impacts.
- Firing start sound (firestartsound) <sound>
- Sound when mortar begins firing.
Firing end sound (fireendsound) <sound>- Deprecated.
Disabled in code.
- Incoming Shell Sound (incomingsound) <sound>
- Sound of the shell falling on the target.
- Incoming warning time (warningtime) <float>
- How long before the shell impacts to play the warning sound.
- Fire time variance (firevariance) <float>
- Shots will fire between this much sooner and this much later. Must be greater than 0.09 for unknown reasons.
|
Inputs
- ShootGun !FGD
- Shoot the gun.
- FireAtWill
- Allow tank to fire the next shot as soon as it's ready.
|
Outputs
|
Categories:
- Brush entities
- Half-Life 2 entities
- Half-Life 2 brush entities
- Portal entities
- Portal brush entities
- Portal 2 entities
- Portal 2 brush entities
- Counter-Strike: Global Offensive entities
- Counter-Strike: Global Offensive brush entities
- Black Mesa entities
- Black Mesa brush entities
- Pages with uncategorized bugs
- Immobile NPCs