This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

Item battery (GoldSrc): Difference between revisions

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In a deathmatch game, the item respawns 30 seconds after being collected.
In a deathmatch game, the item respawns 30 seconds after being collected.
==Key Values==
==Key Values==
{{Hl1_kv_targetx}}
{{Hl1_kv_targetx}}

Revision as of 12:28, 4 August 2024

Worldmodel.
C++ Class hierarchy
CItemBattery
CItem
CBaseEntity
C++ items.cpp

item_battery is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift.

Description

This item charges up the HEV suit by 15 energy points (regardless of the difficulty setting).

In Opposing Force, it powers up Adrian Shephard's PCV in a similar manner to Gordon's HEV, and by the same amount.

In Blue Shift, it cannot be used to repair Barney's armor vest, but the entity itself still exists.

In a deathmatch game, the item respawns 30 seconds after being collected.

Key Values

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.


Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.