Weapon glock (Half-Life 1): Difference between revisions
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[[File:V_9mmhandgun_goldsrc.png|thumb|right|Viewmodel, based on the {{w|icon=0|Glock 17}}.]] | [[File:V_9mmhandgun_goldsrc.png|thumb|right|Viewmodel, based on the {{w|icon=0|Glock 17}}.]] | ||
{{CD|CGlock|goldsrc=1}} | {{CD|CGlock|goldsrc=1}} | ||
{{this is a|point entity|name=weapon_9mmhandgun|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | {{this is a|point entity|name=weapon_9mmhandgun|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | ||
The pistol used in the Half-Life | The pistol used in the [[GoldSrc]] ''Half-Life'' games. This weapon can be represented by two different class names, <code>weapon_9mmhandgun</code> and <code>weapon_glock</code>. Unlike many other entities that have their same class name in ''Half-Life'' and ''[[Half-Life: Source]],'' only <code>weapon_glock</code> will work in the Source version of the game. | ||
==Key Values== | ==Key Values== | ||
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==Gallery== | ==Gallery== | ||
<gallery mode=nolines widths=256px heights=200px> | <gallery mode=nolines widths=256px heights=200px> | ||
V_9mmhandgun_goldsrc_hd.png|Viewmodel from the [[HD Pack]], which replaces it with the {{w|icon=0|Beretta M9}}. | |||
W_9mmhandgun_goldsrc.png|Worldmodel. | |||
W_9mmhandgun_goldsrc_hd.png|Ditto, HD Pack. | |||
</gallery> | </gallery> | ||
[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|9]] | [[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|9]] | ||
Revision as of 05:53, 16 September 2024
Viewmodel, based on the Glock 17.
| CGlock |
weapon_9mmhandgun is a point entity available in
Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
The pistol used in the GoldSrc Half-Life games. This weapon can be represented by two different class names, weapon_9mmhandgun and weapon_glock. Unlike many other entities that have their same class name in Half-Life and Half-Life: Source, only weapon_glock will work in the Source version of the game.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Gallery
Viewmodel from the HD Pack, which replaces it with the Beretta M9.
Categories:
- Half-Life
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Half-Life Entities
- Half-Life Weapons