Comp entity mover: Difference between revisions
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SirYodaJedi (talk | contribs) (→KeyValues: can also be used as prop_static lighting origin, if you so choose.) |
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==KeyValues== | ==KeyValues== | ||
{{KV Targetname null|vbsp only=1}} | |||
{{KV|Target Entity|target_destination|The name of the entity or entities to move.}} | {{KV|Target Entity|target_destination|The name of the entity or entities to move.}} | ||
{{KV|Reference Entity|target_destination|If set, the target will be offset by the amount that this entity is from the reference. The Distance will then be a multiplier.}} | {{KV|Reference Entity|target_destination|If set, the target will be offset by the amount that this entity is from the reference. The Distance will then be a multiplier.}} | ||
Revision as of 15:54, 1 September 2024
| comp_entity_mover | |
|---|---|
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| Type | Internal Point entity |
| Engine | |
| Availability | |
comp_entity_mover is an internal point entity available in
Portal 2: Community Edition.
It is also available in all games with
TeamSpen's Hammer Addons installed. It shifts entities by a given amount at compile-time. It can be useful to place entities into the void.
KeyValues
- Name (targetname) <string>
- Name of this entity. Can be used by compile tools as a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report. No effect in-game.
- Target Entity ([todo internal name (i)]) <targetname>
- The name of the entity or entities to move.
- Reference Entity ([todo internal name (i)]) <targetname>
- If set, the target will be offset by the amount that this entity is from the reference. The Distance will then be a multiplier.
