Half-Life 2 (Xbox)/Modding Guide: Difference between revisions
		
		
		
		
		
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Note:THIS WILL REQUIRE A SOFTMODDED OR HARDMODDED ORIGINAL XBOX*
		
	
m (Nesciuse moved page Half-Life 2 (Xbox)/Modding Guide/en to Half-Life 2 (Xbox)/Modding Guide without leaving a redirect: Move en subpage to basepage)  | 
				Smb123w64gb (talk | contribs)   (→File Types:   Adding more details from my own research.)  | 
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:.xbe - (Xbox Executable)  | :.xbe - (Xbox Executable)  | ||
*'''''Archive Format'''''  | *'''''Archive Format'''''  | ||
:.xz_ - (compressed archive)  | :.xz_ - (compressed archive(JCALG1 compression))  | ||
:.xzp - (uncompressed archive similar to a [[VPK]].)  | :.xzp - (uncompressed archive similar to a [[VPK]].)  | ||
*'''''Texture Format'''''  | *'''''Texture Format'''''  | ||
:.xtf - (Xbox Texture File is the Xbox Equivalent to the [[VTF]].)  | :.xtf - (Xbox Texture File is the Xbox Equivalent to the [[VTF]]. Includes Preload Image as holdover till full res image is loaded from HDD)  | ||
*'''''Physics Format'''''  | |||
:.phx - (Xbox Physics File is the Xbox Equivalent to the [[PHY]]. Removing Text section for data values)  | |||
*'''''Video Format'''''  | *'''''Video Format'''''  | ||
:.xmv - (Xbox Media Video is the Xbox version of the .wmv / Windows Media Video.)  | :.xmv - (Xbox Media Video is the Xbox version of the .wmv / Windows Media Video.)  | ||
Revision as of 06:43, 31 December 2024
 Half-Life 2 Modding Guide for the Original Xbox 
This page is for the Original Xbox Version of Half-Life 2 (Xbox).
File Structure
- Retail disc layout
 
D:\
- default.xbe - (Runs HL2 with file checking.)
 - hl2_xbox.xbe - (Runs HL2 without file checking.)
 - GameMedia
- zip0_xbox.xz_ - (Extracts zip0_xbox.xzp to Y: or X:.)
 - zip0_xbox_(language).xz_ - (Extracts zip0_xbox_(language).xzp to Y: or X:.)
 
 - Maps
- All the standard HL2 SP BSP files. - (Extracts loaded and cached maps to Y: or X:.)
 
 - Sound
- Music
- HL2 music files in WAV format from source sounds.gcf
 - Stingers
- More music from source sounds.gcf
 
 
 
 - Music
 - LoaderMedia
- Demo_Attract.xmv - (Gameplay demo video.)
 - install.txt - (Dictates what copies over to Y: or X: partition.)
 - loader.xpr - (Xbox Packed Resource a structure and file-format used by the Microsoft XDK.)
 - Title_load.xmv - (Half-Life 2 intro video.)
 - Valve_leader.xmv - (Valve intro video.)
 
 
- Save layout
 
E:\TDATA\45410091\
- hl2
- hl2x
- cfg
- continue.cfg - (holds game continue status in binary.)
 - xboxuser.cfg - (Xbox version of config.cfg.)
 
 - maps
 - SAVE
- _transition - (Save file at transition point.)
 - autosave - (Save file at autosave.)
 - <map name>.hl# - (Game Saves.)
 
 
 - cfg
 
 - hl2x
 
- Cache layout
 
Y:\ or X:\
- hl2
- hl2x
- maps
- loaded and cached maps - (Extracted from D: partition.)
 
 - save
 - zip0_xbox.xzp - (Extracted from zip0_xbox.xz_ in D: partition.)
 - zip0_xbox_english.xzp - (Extracted from zip0_xbox_english.xz_ in D: partition.)
 
 - maps
 
 - hl2x
 - LoaderMedia
- Title_Load.xmv - (Extracted from D: partition.)
 
 - version_235.txt - (copy of install.txt from D: partition.)
 
File Types
- Executable Format
 
- .xbe - (Xbox Executable)
 
- Archive Format
 
- .xz_ - (compressed archive(JCALG1 compression))
 - .xzp - (uncompressed archive similar to a VPK.)
 
- Texture Format
 
- .xtf - (Xbox Texture File is the Xbox Equivalent to the VTF. Includes Preload Image as holdover till full res image is loaded from HDD)
 
- Physics Format
 
- .phx - (Xbox Physics File is the Xbox Equivalent to the PHY. Removing Text section for data values)
 
- Video Format
 
- .xmv - (Xbox Media Video is the Xbox version of the .wmv / Windows Media Video.)
 
- Save Game Format
 
- .hl# - (Unique Game Save format that is used instead of SAV E.g. .hl1, .hl2, .hl3 Ect.)
 
- Script Format
 
- .xcd - (Xbox Script File is the Xbox version of a VCD file.)
 
Necessary Programs
- FTP (File Transfer Protocol) Software
 
- FileZilla - (FileZilla is a free cross-platform FTP application.)
 
- File Editing Software
 
- Notepad++ - (Notepad++ is a text and source code editor.)
 - Lynx - (Lynx is an exporting and injecting tool used for modifying the .xzp archives.)
 - Crowbar - (Crowbar is a model compiler/decompiler for GoldSrc and Source.)
 
- Texturing Software
 
- Paint.net - (Paint.net is a free raster graphics editor program.)
 - Adobe Photoshop - (Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc.)
 - GIMP - (GIMP is a free and open-source raster graphics editor used for image retouching and editing.)
 - Noesis - (Noesis is a multitool program that just about anything from viewing .xtf textures to mocap "Motion capture" animations.)
 - VTFEdit - (VTFEdit is a GUI frontend for the functions contained within VTFLib.)
 
- Modeling Software
 
- Blender - (Blender is a free and open-source 3D computer graphics software toolset used for creating visual effects, 3D printed models, motion graphics, and computer games.)
 - GMax - (GMax is based on Autodesk's 3ds Max application used by professional computer graphics artists.)
 - Softimage - (Autodesk Softimage, or simply Softimage is a discontinued 3D computer graphics application, for producing 3D computer graphics, 3D modeling, and computer animation.)
 - kHED - (kHED is a simple freeware 3D modeling editor designed for low-poly modeling.)
 - Maya - (Autodesk Maya, commonly shortened to just Maya, is a 3D computer graphics application that runs on Windows, macOS and Linux.)
 - 3DS Max - (Autodesk 3ds Max is a professional 3D computer graphics program for making 3D animations, models, games and images.)
 - Modo - (Modo is a polygon and subdivision surface modeling, sculpting, 3D painting, animation and rendering package.)
 - Lightwave - (LightWave 3D is a 3D computer graphics program developed by NewTek.)
 - Cinema 4D - (Cinema 4D is a 3D software suite developed by the German company Maxon.)
 - Fragmotion - (FragMOTION is a powerful 3D modeler used for the creation and animation of characters.)
 - MilkShape 3D - (MilkShape 3D is a small modeling and animation software package.)
 - Source SDK - (Legacy Source SDK still includes "-xbox" for compiling models.)
 
- Mapping Software
 
- Valve Hammer Editor - (Valve Hammer Editor is the official mapping tool for the GoldSrc and Source.)
 - Sin Episodes SDK - (Sin Episodes SDK is Required for creating BSP Version 19 maps.)