$hbox: Difference between revisions
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{{LanguageBar|title = <code>$hbox</code>}} | {{LanguageBar|title = <code>$hbox</code>}} | ||
{{this is a|QC command|name=$hbox}} | {{this is a|QC command|name=$hbox}} It creates a [[hitbox]] around a bone. These hitboxes are used by the [[:Category:AI|AI]] for simple collisions, such as bullets. | ||
{{update|Document about CS:GO's hit capsules}} | {{update|Document about CS:GO's hit capsules}} | ||
Running [[studiomdl]] with the <code>-h</code> option will print out all of the autogenerated hitboxes. | Running [[studiomdl]] with the <code>-h</code> option will print out all of the autogenerated hitboxes. | ||
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* [[$cbox]] | * [[$cbox]] | ||
* [[$bbox]] | * [[$bbox]] | ||
* [[$hboxset]] | * [[$hboxset]] | ||
Revision as of 13:37, 14 July 2024
$hbox
is a QC command available in all Source games. It creates a hitbox around a bone. These hitboxes are used by the AI for simple collisions, such as bullets.

This article or section needs to be updated to include current information regarding the subject because:
Document about CS:GO's hit capsules
Remember to check for any notes left by the tagger at this article's talk page.Running studiomdl with the -h
option will print out all of the autogenerated hitboxes.
If any hitboxes are defined this way, autohitbox generation is disabled.
Hitbox Groups
When a hitbox is added to a bone, it has an additional group parameter before the name of the bone which can change how the hit is calculated for damage. Many NPC as well as certain vehicles follow a scheme for each hitbox.
$hbox 0 - Generic - the default group of hitboxes, appears White in HLMV
$hbox 1 - Head - Used for human NPC heads and to define where the player sits on the vehicle.mdl, appears Red in HLMV
$hbox 2 - Chest - Used for human NPC midsection and chest, appears Green in HLMV
$hbox 3 - Stomach - Used for human NPC stomach and pelvis, appears Yellow in HLMV
$hbox 4 - Left Arm - Used for human Left Arm, appears Deep Blue in HLMV
$hbox 5 - Right Arm - Used for human Right Arm, appears Bright Violet in HLMV
$hbox 6 - Left Leg - Used for human Left Leg, appears Bright Cyan in HLMV
$hbox 7 - Right Leg - Used for human Right Leg, appears White like the default group in HLMV
$hbox 8 - Neck - Used for human neck (to fix penetration to head from behind), appears Orange in HLMV
(in all games since)
Syntax
$hbox (group number) (bone name) (min x) (min y) (min z) (max x) (max y) (max z)