$body: Difference between revisions
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Note:All $body meshes will display simultaneously. Toggleable reference meshes can be handled with a $bodygroup.
Tip:The order in which $body meshes are defined in the QC determines the order in which the meshes are rendered. This can be used to prevent z-fighting on transclucent decals or overlays.
SirYodaJedi (talk | contribs) mNo edit summary |
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[[$modelname]] "weapons/shell.mdl" | [[$modelname]] "weapons/shell.mdl" | ||
[[$cdmaterials]] "models/weapons/" | [[$cdmaterials]] "models/weapons/" | ||
'''[[$body]] shell "shell_ref | '''[[$body]] shell "shell_ref"''' | ||
[[$sequence]] idle "shell_idle | [[$sequence]] idle "shell_idle" | ||
== See also == | == See also == |
Revision as of 09:40, 16 August 2024
$body
is a QC command available in all Source games.
It is used to add a reference mesh to a model. Without at least one
$body
the model will be invisible (exception: models with facial animation use $model
instead).


Syntax
$body <name> <reference mesh SMD> [reverse] [scale <int>]
Example
$modelname "weapons/shell.mdl" $cdmaterials "models/weapons/" $body shell "shell_ref" $sequence idle "shell_idle"
See also
- Reference mesh
- $lod, for lowering detail at a distance
- $bodygroup, for managing toggleable meshes
- $model, for facial animation