Template:VT: Difference between revisions
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(consistency, french, L template) |
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Line 7: | Line 7: | ||
| axis = axis | | axis = axis | ||
| bool | | bool | ||
| boolean = | | boolean = {{Lx|boolean}} | ||
| choices = choices | | choices = choices | ||
| | | rgb | ||
| color255 = | | color255 = {{Lx|color255}} | ||
| color255+int | | color255+int | ||
| color255 + int = | | color255 + int = {{Lx|color255}} + {{Lx|int}} | ||
| cubemap/texture | | cubemap/texture | ||
| cubemap / texture | | cubemap / texture | ||
Line 18: | Line 18: | ||
| env cubemap / texture | | env cubemap / texture | ||
| env_cubemap/texture | | env_cubemap/texture | ||
| env_cubemap / texture = {{Ent|env_cubemap}}/ | | env_cubemap / texture = {{Ent|env_cubemap}}/{{Lx|texture}} | ||
| filter | | filter | ||
| filterclass = | | filterclass = {{Lx|filter}} | ||
| float = | | float = {{Lx|float}} | ||
| int | | int | ||
| integer = | | integer = {{Lx|integer}} | ||
| int 0-10 = | | int 0-10 = {{Lx|integer}} 0–10 <!-- for ambient_generic --> | ||
| int 0-100 = | | int 0-100 = {{Lx|integer}} 0–100 <!-- for ambient_generic --> | ||
| int 0-1000 = | | int 0-1000 = {{Lx|integer}} 0–1000 <!-- for ambient_generic --> | ||
| int 0-255 = | | int 0-255 = {{Lx|integer}} 0–255 <!-- for ambient_generic --> | ||
| material property | | material property | ||
| property = | | property = {{Lx|Material surface properties|property}} | ||
| script | | script | ||
| vscript = | | vscript = {{Lx|VScript|script}} | ||
| rgb matrix = | | rgb matrix = {{Lx|RGB}} {{Lx|matrix}} | ||
| scriptlist = | | scriptlist = {{Lx|VScript|scriptlist}} | ||
| str | | str | ||
| string = | | string = {{Lx|string}} | ||
| model | | model | ||
| modelname | | modelname | ||
Line 41: | Line 41: | ||
| modelpath | | modelpath | ||
| model path | | model path | ||
| studio = | | studio = {{Lx|Model|model path}} | ||
| target | | target | ||
| targetname | | targetname | ||
| target_source | | target_source | ||
| target_destination = | | target_destination = {{Lx|targetname}} | ||
| vecline | | vecline | ||
| vector = | | vector = {{Lx|Material vector|vector}} | ||
| vector2 = | | vector2 = {{Lx|Material vector#vector2|vector2}} | ||
| vector3 = | | vector3 = {{Lx|Material vector#vector3|vector3}} | ||
| vector4 = | | vector4 = {{Lx|Material vector#vector4|vector4}} | ||
| void = void | | void = void | ||
| {{#if:{{{1|}}}| | | {{#if:{{{1|}}}|{{Lx|{{{1|}}}}}|void}} | ||
}}></kbd><!-- | }}></kbd><!-- | ||
----------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------- | ||
Simplified Chinese | Simplified Chinese | ||
-->|zh={{#switch: {{{1|}}} | -->|zh=<kbd><{{#switch: {{{1|}}} | ||
|axis= | |axis = 轴 | ||
|boolean | |boolean | ||
|bool= | |bool = {{L|boolean|布尔值}} | ||
|float | |float | ||
|浮点型= | |浮点型 = {{L|float|浮点型}} | ||
|int | |int | ||
|整数型 | |整数型 | ||
|integer= | |integer = {{L|integer|整数}} | ||
|int 0-10 | |int 0-10 | ||
|integer 0-10 | |integer 0-10 | ||
|整数型 0-10 | |整数型 0-10 | ||
|整数 0-10= | |整数 0-10 = {{L|integer|整数 0-10 }}<!-- for ambient_generic --> | ||
|int 0-100 | |int 0-100 | ||
|integer 0-100 | |integer 0-100 | ||
|整数型 0-100 | |整数型 0-100 | ||
|整数 0-100= | |整数 0-100 = {{L|integer|整数 0-100 }}<!-- for ambient_generic --> | ||
|int 0-1000 | |int 0-1000 | ||
|integer 0-1000 | |integer 0-1000 | ||
|整数型 0-1000 | |整数型 0-1000 | ||
|整数 0-1000= | |整数 0-1000 = {{L|integer|整数 0-1000 }}<!-- for ambient_generic --> | ||
|int 0-255 | |int 0-255 | ||
|integer 0-255 | |integer 0-255 | ||
|整数型 0-255 | |整数型 0-255 | ||
|整数 0-255= | |整数 0-255 = {{L|integer|整数 0-255 }}<!-- for ambient_generic --> | ||
|vector= | |vector = {{L|Material vector|向量}} | ||
|vector2= | |vector2 = {{L|Material vector#vector2|向量2}} | ||
|vector3= | |vector3 = {{L|Material vector#vector3|向量3}} | ||
|vector4= | |vector4 = {{L|Material vector#vector4|向量4}} | ||
| | |rgb matrix = {{L|RGB}} {{L|matrix}} | ||
|property= | |property = {{L|Material_surface_properties|属性}} | ||
|choices = choices | |||
|choices= | |env_cubemap / texture = {{ent|env_cubemap}} / {{L|texture|纹理}} | ||
|env_cubemap / texture= | |||
|color | |color | ||
|color255= | |color255 = {{L|color255}} | ||
|color255 + int= | |color255 + int = {{L|color255}} + {{L|int|整数}} | ||
|float= | |float = {{L|float|浮点型}} | ||
|filterclass = | |filterclass = {{L|filter|过滤器}} | ||
|scriptlist= | |scriptlist = {{L|VScript|脚本列表}} | ||
|script= | |script = {{L|VScript|脚本}} | ||
|string | |string | ||
|字符串= | |字符串 = {{L|String:zh-cn|字符串}} | ||
|studio= | |studio = {{L|Model|模型文件路径}} | ||
|target_source= | |target_source = target_source | ||
|target_destination= | |target_destination = target_destination | ||
|target | |target | ||
|targetname= | |targetname = {{L|targetname|目标名}} | ||
|实体名 | |实体名 | ||
|目标名= | |目标名 = {{L|targetname|目标名}} | ||
|vecline= | |vecline = {{L|vector|向量}} | ||
|void= | |void = void | ||
|布尔值= | |布尔值 = {{L|boolean|布尔值}} | ||
|纹理= | |纹理= {{L|texture|纹理}} | ||
|#default= | |#default = {{#if:{{{1|}}}|{{L|{{{1|}}}}}|void}} | ||
}}></kbd><!-- | |||
----------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------- | ||
Russian | Russian | ||
-->|ru=<kbd><{{#switch:{{lc:{{{1|}}}}} | -->|ru=<kbd><{{#switch:{{lc:{{{1|}}}}} | ||
| angles = | | angles = {{L|angle|углы}} | ||
| axis = | | axis = {{L|coordinates|координаты}} | ||
| bool = | | bool = {{L|boolean|булева переменная}} | ||
| boolean = | | boolean = {{L|boolean|булева переменная}} | ||
| choices = варианты выбора | | choices = варианты выбора | ||
| | | rgb = {{L|color255|цвет КЗС}} | ||
| color255 = | | color255 = {{L|color255|цвет КЗС}} | ||
| color255+int = | | color255+int = {{L|color255|цвет КЗС}} + {{L|int|целое число}} | ||
| color255 + int = | | color255 + int = {{L|color255|цвет КЗС}} + {{L|int|целое число}} | ||
| cubemap/texture = {{Ent|env_cubemap}}/ | | cubemap/texture = {{Ent|env_cubemap}}/{{L|texture|текстура}} | ||
| cubemap / texture = {{Ent|env_cubemap}}/ | | cubemap / texture = {{Ent|env_cubemap}}/{{L|texture|текстура}} | ||
| env cubemap/texture = {{Ent|env_cubemap}}/ | | env cubemap/texture = {{Ent|env_cubemap}}/{{L|texture|текстура}} | ||
| env cubemap / texture = {{Ent|env_cubemap}}/ | | env cubemap / texture = {{Ent|env_cubemap}}/{{L|texture|текстура}} | ||
| env_cubemap/texture = {{Ent|env_cubemap}}/ | | env_cubemap/texture = {{Ent|env_cubemap}}/{{L|texture|текстура}} | ||
| env_cubemap / texture = {{Ent|env_cubemap}}/ | | env_cubemap / texture = {{Ent|env_cubemap}}/{{L|texture|текстура}} | ||
| filter = | | filter = {{L|filter|фильтр}} | ||
| filterclass = | | filterclass = {{L|filter|фильтр}} | ||
| float = | | float = {{L|float|число с плавающей запятой}} | ||
| int = | | int = {{L|integer|целое число}} | ||
| integer = | | integer = {{L|integer|целое число}} | ||
| int 0-10 = | | int 0-10 = {{L|integer|целое число}} 0–10 <!-- для ambient_generic --> | ||
| int 0-100 = | | int 0-100 = {{L|integer|целое число}} 0–100 <!-- для ambient_generic --> | ||
| int 0-1000 = | | int 0-1000 = {{L|integer|целое число}} 0–1000 <!-- для ambient_generic --> | ||
| int 0-255 = | | int 0-255 = {{L|integer|целое число}} 0–255 <!-- для ambient_generic --> | ||
| material property = | | material property = {{L|Material surface properties|свойство}} | ||
| property = | | property = {{L|Material surface properties|свойство}} | ||
| script = | | script = {{L|VScript|скрипт}} | ||
| vscript = | | vscript = {{L|VScript|скрипт}} | ||
| rgb matrix = | | rgb matrix = {{L|RGB}} {{L|matrix|матрица}} | ||
| scriptlist = | | scriptlist = {{L|VScript|скриптлист VScript}} | ||
| str = | | str = {{L|string|строка}} | ||
| string = | | string = {{L|string|строка}} | ||
| model = | | model = {{L|Model|модель}} | ||
| modelname = | | modelname = {{L|Model|имя модели}} | ||
| model name = | | model name = {{L|Model|имя модели}} | ||
| modelpath = | | modelpath = {{L|Model|путь к модели}} | ||
| model path = | | model path = {{L|Model|путь к модели}} | ||
| studio = | | studio = {{L|Model|путь к модели}} | ||
| target = | | target = {{L|targetname|целевой объект}} | ||
| targetname = | | targetname = {{L|targetname|целевой объект}} | ||
| target_source = | | target_source = {{L|targetname|объект источник}} | ||
| target_destination = | | target_destination = {{L|targetname|целевой объект}} | ||
| vecline = | | vecline = {{L|vector|вектор}} | ||
| vector = | | vector = {{L|Material vector|вектор}} | ||
| vector2 = | | vector2 = {{L|Material vector#vector2|вектор2}} | ||
| vector3 = | | vector3 = {{L|Material vector#vector3|вектор3}} | ||
| vector4 = | | vector4 = {{L|Material vector#vector4|вектор4}} | ||
| void = | | void = {{L|void|пусто}} | ||
| {{#if:{{{1|}}}| | | {{#if:{{{1|}}}|{{L|{{{1|}}}}}|void}} | ||
}}></kbd><!-- | |||
----------------------------------------------------------------------------------- | |||
French | |||
-->|ru=<kbd><{{#switch:{{lc:{{{1|}}}}} | |||
|bool={{L|boolean|bool}} | |||
|booléen={{L|boolean|booléen}} | |||
|integer={{L|integer|entier}} | |||
|entier={{L|integer|entier}} | |||
|float={{L|float|float}} | |||
|string={{L|string|chaîne}} | |||
|chaîne={{L|string|chaîne}} | |||
|choices=les choix | |||
|filterclass = {{L|filter}} | |||
|scriptlist={{L|VScript|scriptlist}} | |||
|script={{L|VScript|script}} | |||
|studio={{L|Model|chemin du modèle}} | |||
|target_source={{L|targetname|targetname}} | |||
|target_destination={{L|targetname|targetname}} | |||
|vecline={{L|vector|vecteur}} | |||
|vecteur={{L|vector|vecteur}} | |||
|void=void | |||
|#default = {{#if: {{{1|}}} | {{L|{{{1|}}}}} | void }} | |||
}}></kbd> | }}></kbd> | ||
<!---------------------------> | <!---------------------------> | ||
}}<!--End of {{Autolang}}--></onlyinclude></includeonly> | }}<!--End of {{Autolang}}--></onlyinclude></includeonly> |
Revision as of 10:53, 28 July 2024
The above documentation is transcluded from Template:VT/doc. (Edit | Page history)
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