Molotov projectile (Left 4 Dead series): Difference between revisions

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m (Nescius moved page Molotov projectile Left 4 Dead series to Molotov projectile (Left 4 Dead series) without leaving a redirect: more consistent naming)
mNo edit summary
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{{Ent not in fgd|nolink=1}}
{{Ent not in fgd|nolink=1}}
{{Tabs|molotov_projectile|csgo=1|custom1=molotov projectile Left 4 Dead series|custom1alt=Left 4 Dead series|main=csgo}}
{{Tabs|molotov_projectile|csgo=1|custom1=molotov projectile (Left 4 Dead series)|custom1alt=Left 4 Dead series|main=csgo}}
{{CD|CMolotovProjectile}}
{{CD|CMolotovProjectile}}
{{this is a|point entity|name=molotov_projectile|game=Left 4 Dead series}} It's a projectile spawned when throwing {{ent|weapon_molotov}} and spawns {{ent|inferno}} where it breaks.
{{this is a|point entity|name=molotov_projectile|game=Left 4 Dead series}} It's a projectile spawned when throwing {{ent|weapon_molotov}} and spawns {{ent|inferno}} where it breaks.

Revision as of 12:26, 24 June 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CMolotovProjectile
CBaseCSGrenadeProjectile
CBaseGrenade
CBaseAnimating
CBaseEntity

molotov_projectile is a point entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It's a projectile spawned when throwing weapon_molotov and spawns inferno where it breaks.

Note.pngNote:If it hits prop_car_alarm or prop_car_glass it deals 10 generic damage with thrower as attacker thus setting off potential alarm

ConVars

Cvar/Command Parameters or default value Descriptor Effect
z_tanks_block_molotovs 1

See Also