VRAD (Source 2): Difference between revisions

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(HL Alyx and Dota 2 also have VRAD3.)
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In {{cs2|4}}, VRAD3 requires a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) to both preview and bake lighting{{confirm}}. VRAD2 and the old CPU lighting compiler have been removed.
In {{cs2|4}}, VRAD3 requires a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) to both preview and bake lighting{{confirm}}. VRAD2 and the old CPU lighting compiler have been removed.
VRAD3 is also available in {{hla|1}} and {{dota2|1}} in later updates.
== Games with VRAD2 ==
* All {{src2|4}} games prior to {{Cs2|4}}.
== Games with VRAD3 ==
* {{cs2|4}}
* {{Dota2|4}} (later version)
* {{hla|4}} (later version)


{{todo|Add more information about Source 2's VRAD2/VRAD3 lighting.}}
{{todo|Add more information about Source 2's VRAD2/VRAD3 lighting.}}

Revision as of 05:38, 5 July 2024

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VRAD3 is the command-line tool that calculates and embeds lighting data into compiled maps. It is the Source 2 Source 2 counterpart of Source Source 1's VRAD.

Earlier Source 2 games use VRAD2 to preview baked lighting in Hammer, using CPU.

In Counter-Strike 2 Counter-Strike 2, VRAD3 requires a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) to both preview and bake lighting[confirm]. VRAD2 and the old CPU lighting compiler have been removed.

VRAD3 is also available in Half-Life: Alyx and Dota 2 in later updates.

Games with VRAD2

Games with VRAD3

Todo: Add more information about Source 2's VRAD2/VRAD3 lighting.

See also