Source 2/Docs/Level Design/Basic Construction: Difference between revisions
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m (Kr0tchet moved page Dota 2 Workshop Tools/Level Design/Basic Construction/en to Source 2/Docs/Level Design/Basic Construction/en: Info on this page applies to all Source 2 games so moved to Source 2/Docs.) |
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Geometry construction in Hammer has undergone a significant improvement from the previous iteration. Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods. | Geometry construction in Hammer has undergone a significant improvement from the previous iteration. Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods. | ||
* [[ | * [[Source 2/Docs/Level Design/Basic Construction/Mesh Editing 1|Mesh Editing 1]] - Introduction to the basics of mesh editing. | ||
* [[ | * [[Source 2/Docs/Level Design/Basic Construction/Mesh Editing 2|Mesh Editing 2]] - Creating an arch, sewing meshes together, bridge tool, and face cut tool. | ||
* [[ | * [[Source 2/Docs/Level Design/Basic Construction/Mesh Editing 3|Mesh Editing 3]] - Creating a tunnel and introducing the pivot tool. | ||
* [[ | * [[Source 2/Docs/Level Design/Basic Construction/Mesh Editing 4|Mesh Editing 4]] - Local space axes and using the work plane. | ||
* [[ | * [[Source 2/Docs/Level Design/Basic Construction/Mesh Texturing|Mesh Texturing Basics]] - Texturing | ||
'''Next''': [[Dota 2 Workshop Tools/Level Design/Prefabs and Instances|Prefabs and Instances]] | '''Next''': [[Dota 2 Workshop Tools/Level Design/Prefabs and Instances|Prefabs and Instances]]<!--TODO: Move this page to Source 2/Docs and change this link. --> |
Revision as of 03:33, 23 May 2024
Geometry construction in Hammer has undergone a significant improvement from the previous iteration. Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods.
- Mesh Editing 1 - Introduction to the basics of mesh editing.
- Mesh Editing 2 - Creating an arch, sewing meshes together, bridge tool, and face cut tool.
- Mesh Editing 3 - Creating a tunnel and introducing the pivot tool.
- Mesh Editing 4 - Local space axes and using the work plane.
- Mesh Texturing Basics - Texturing
Next: Prefabs and Instances