Glowing textures (GoldSrc): Difference between revisions
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Important:These are the only methods that will create actual lighting, instead of just simulating it!
SirYodaJedi (talk | contribs) m (→Entity lighting: minlight also works) |
SirYodaJedi (talk | contribs) m (→Brush textures) |
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{{modernImportant|These are the only methods that will create actual lighting, instead of just simulating it!}} | {{modernImportant|These are the only methods that will create actual lighting, instead of just simulating it!}} | ||
* [[RAD file]]s {{deprecated}} | * [[RAD file]]s {{deprecated}} | ||
* [[ | * [[info_texlights]] (added in ZHLT) | ||
* [[ | * [[light_surface]] (added in VHLT?) | ||
* painting lightmaps in newbspguy | |||
== MDL textures == | == MDL textures == | ||
Revision as of 10:35, 26 May 2024
This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Brush textures
- RAD files [
Deprecated] - info_texlights (added in ZHLT)
- light_surface (added in VHLT?)
- painting lightmaps in newbspguy
MDL textures
- Additive rendermode (still affected by map lighting; set rendermode on entity if this is insufficient)
- Fullbright rendermode (only in
) (also in 
)
Entity lighting
- Texture rendermode (brushes only)
- Additive rendermode
_minlightKV (brushes only)
Custom renderers
- Fullbright rendermode