Trigger gargantua shake: Difference between revisions
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Note:Camera shake will work even if this entity is disabled.
Note:This input doesn't work until
MyGamepedia (talk | contribs) (Created page with "{{this is a|brush entity|name=trigger_gargantua_shake|game=Black Mesa}} It's a trigger volume that creates shakes from gargantua and randomly push away playe...") |
MyGamepedia (talk | contribs) (→Inputs) |
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==Inputs== | ==Inputs== | ||
{{IO|SetgarGantua|nofgd=1|Sets gargantua to make this trigger working. Seems broken because you don't need to have any gargantua for this trigger to work.|param=string}} | {{IO|SetgarGantua|nofgd=1|Sets gargantua to make this trigger working. Seems broken because you don't need to have any gargantua for this trigger to work.|param=string}} | ||
{{IO|Push|nofgd=1|Pushes player and shake camera for a specified | {{IO|Push|nofgd=1|Pushes player and shake camera for a specified amount of seconds. | ||
{{note|This input doesn't work until <code>SetgarGantua</code> input fired.}} | {{note|This input doesn't work until <code>SetgarGantua</code> input fired.}} | ||
|param=float}} | |param=float}} |
Revision as of 07:54, 20 May 2024
trigger_gargantua_shake
is a brush entity available in Black Mesa. It's a trigger volume that creates shakes from gargantua and randomly push away player in its volume. Works with info_node_hint, if
Hint Activity
uses st_shake_tower
value (used in bm_c2a5i), or if Push
input fires.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Parent (parentname) <targetname>
- The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
|
Flags
|
Inputs
- SetgarGantua <string > !FGD
- Sets gargantua to make this trigger working. Seems broken because you don't need to have any gargantua for this trigger to work.

SetgarGantua
input fired.
Outputs
|