Info target command point: Difference between revisions

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(Info from here https://srcents.miraheze.org/wiki/Info_target_command_point)
 
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{{note|Non-functional in {{bms|4}} due to player squad controls works in other way.}}
{{note|Non-functional in {{bms|4}} due to player squad controls works in other way.}}
[[File:info_target_command_point.gif|none|center]]


== Keyvalues ==
== Keyvalues ==

Revision as of 06:27, 22 June 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.

info_target_command_point is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, Half-Life 2: Deathmatch Half-Life 2: Deathmatch, and Black Mesa Black Mesa.

It's an entity created at or moved to where the player is looking every time they issue a go-to command to the player squad. NPCs will move to the location of this entity.

Note.pngNote:Non-functional in Black Mesa Black Mesa due to player squad controls works in other way.

Keyvalues

Inputs

OutsideTransition <void>
Normally sent by trigger_transition when this entity is not inside it when the player enters an associated trigger_changelevel. Makes squad NPCs forget about the command and follow the player again.


Outputs