Info target command point: Difference between revisions
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Note:Non-functional in
Black Mesa due to player squad controls works in other way.
MyGamepedia (talk | contribs) (Info from here https://srcents.miraheze.org/wiki/Info_target_command_point) |
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{{note|Non-functional in {{bms|4}} due to player squad controls works in other way.}} | {{note|Non-functional in {{bms|4}} due to player squad controls works in other way.}} | ||
== Keyvalues == | == Keyvalues == |
Revision as of 06:27, 22 June 2024
info_target_command_point
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two,
Half-Life 2: Deathmatch, and
Black Mesa.
It's an entity created at or moved to where the player is looking every time they issue a go-to command to the player squad. NPCs will move to the location of this entity.


Keyvalues
Inputs
- OutsideTransition <void>
- Normally sent by trigger_transition when this entity is not inside it when the player enters an associated trigger_changelevel. Makes squad NPCs forget about the command and follow the player again.
Outputs
Categories:
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Non-internal Black Mesa entities
- Black Mesa entities
- Black Mesa point entities