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Modulate: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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[[File:Mod2x_comparison.png|thumb|300px|Picture showing the difference between $mod2x 0 and 1.]]
[[File:Mod2x_comparison.png|thumb|300px|Picture showing the difference between $mod2x 0 and 1.]]
Accepts only the following parameters:
Accepts only the following parameters:
{{pre|<nowiki>
 
$basetexture             "texture" //Multiplies the color behind it with this surface's texture.
{{matParam|$basetexture|texture|Multiplies the color behind it with this surface's texture.}}
$mod2x                   "boolean"  //Doubles the modulation, making it appear brighter. 1 enables this, 0 disables. Disabled by default.
{{matParam|$mod2x|boolean|Use [[DecalModulate]] blending instead of multiplication.}}
$nocull                   "boolean"  //Draws triangles from both sides, not just one. 1 enables this, 0 disables. Disabled by default.
{{matParam|$nocull|boolean|Apply effect from through both sides of the polygon, instead of only through the front.}}
</nowiki>}}


{{note|Does not accept any translucency parameters, including [[$alpha]], [[$alphatest]], [[$additive]] and [[$translucent]].}}
{{note|Does not accept any translucency parameters, including [[$alpha]], [[$alphatest]], [[$additive]] and [[$translucent]].}}

Revision as of 15:56, 3 March 2025

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GIF Animation showing "Modulate" shader in action.

Modulate is a Pixel shader available in all Source Source games. It modulates the colors of any pixels behind it.

Tip.pngTip:This shader can be effectively used to fake various features that Source may not support, such as vertex coloring or lightmapping on models, by creating a surface above the first one to modulate it.

Description

Picture showing the difference between $mod2x 0 and 1.

Accepts only the following parameters:

$basetexture $mod2x $nocull

Note.pngNote:Does not accept any translucency parameters, including $alpha, $alphatest, $additive and $translucent.

See also