Func nav blocker: Difference between revisions
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Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ]
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{{this is a|brush entity|name=func_nav_blocker|since=Left 4 Dead}} and also in {{tf2}}. It blocks [[Navigation Meshes|nav areas]] touching its [[Bounding volume|AABB]] to restrict NPCs / Bots from crossing over it. | {{this is a|brush entity|name=func_nav_blocker|since=Left 4 Dead}} and also in {{tf2}}. It blocks [[Navigation Meshes|nav areas]] touching its [[Bounding volume|AABB]] to restrict NPCs / Bots from crossing over it. | ||
{{note|In {{l4ds}} doesn't block nav areas automatically on spawn.}} | {{note|In {{l4ds}} doesn't block nav areas automatically on spawn.}} | ||
{{ | {{AABBwarning}} | ||
__NOTOC__ | __NOTOC__ | ||
== Keyvalues == | == Keyvalues == |
Revision as of 14:09, 18 May 2024
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CFuncNavBlocker |
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func_nav_blocker
is a brush entity available in all Source games since
Left 4 Dead. and also in
. It blocks nav areas touching its AABB to restrict NPCs / Bots from crossing over it.

Keyvalues
- Team(s) to block (teamToBlock) <choices>
- Team this entity should block.
- Affects Flow? (affectsFlow) <boolean> (only in
)
- Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.
Important:When this is true don't block the only path to the level's goal with it or the flow won't be computed properly
- Start Disabled (StartDisabled) <boolean> (not in
) !FGD
- If set to false nav areas will be blocked right after spawning.
Inputs
- BlockNav
- Starts blocking nav areas.
- UnblockNav
- Stops blocking nav areas.
See also
script_nav_blocker - VScript catered version of func_nav_blocker.