Func orator: Difference between revisions
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{{this is a|point entity|name=func_orator|series=Left 4 Dead}} It's a very simple model entity that has animations and response rules. | {{this is a|point entity|name=func_orator|series=Left 4 Dead}} It's a very simple model entity that has animations and response rules. |
Revision as of 14:45, 20 July 2024
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CFlexExpresser |
func_orator
is a point entity available in Left 4 Dead series. It's a very simple model entity that has animations and response rules.
Keyvalues
- Max Followup Dist (maxThenAnyDispatchDist) <float>
- A 'then ANY' followup on a response from this orator will dispatch to characters up to this many units away. Leave 0 to mean that even an infinitely distant character may respond.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Not Solid : [1]
Inputs
- SpeakResponseConcept <string >
- Speak the specified response concept