Item ammo ar2 large: Difference between revisions
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{{lang|Item ammo ar2 large}} | {{lang|Item ammo ar2 large}} | ||
{{CD|CItem_LargeBoxLRounds|file1=item_ammo.cpp}} | |||
[[File: item_ammo_ar2.png | right | 300px]] | [[File: item_ammo_ar2.png | right | 300px]] | ||
{{this is a|point entity|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|name=item_ammo_ar2_large}} It's a ''large'' magazine of pulse ammo for the [[weapon_ar2|Overwatch pulse rifle]], providing 60 pulses regardless of the current difficulty setting. | {{this is a|point entity|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|name=item_ammo_ar2_large}} It's a ''large'' magazine of pulse ammo for the [[weapon_ar2|Overwatch pulse rifle]], providing 60 pulses regardless of the current difficulty setting. | ||
{{note | The <code>item_ammo_ar2_large</code> looks exactly identical to the [[item_ammo_ar2]] entity.}} | {{note | The <code>item_ammo_ar2_large</code> looks exactly identical to the [[item_ammo_ar2]] entity.}} | ||
__NOTOC__ | |||
{{KVIO ItemHL2}} | |||
{{ | == See Also == | ||
* {{ent|weapon_ar2}} | |||
{{ | * {{ent|item_ammo_ar2}} |
Revision as of 06:00, 1 July 2024


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CItem_LargeBoxLRounds |
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item_ammo_ar2_large
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch. It's a large magazine of pulse ammo for the Overwatch pulse rifle, providing 60 pulses regardless of the current difficulty setting.

item_ammo_ar2_large
looks exactly identical to the item_ammo_ar2 entity.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.
See Also
Categories:
- TODO rewrite lang to LanguageBar
- CBaseAnimating
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Items