NPC: Difference between revisions

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{{lang|NPC}}
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An [[NPC]] is a '''N'''on-'''P'''layer '''C'''haracter. It is an [[entity]] with some form of AI that may be able to move around the map, attack with weapons, etc., that is not directly controlled by the player. Examples include [[npc_combine_s|Combine soldiers]] in {{hl2|4.1}} and [[hostage_entity|hostages]] in {{css|4.1}}.
An [[NPC]] is a '''N'''on-'''P'''layer '''C'''haracter. It is an [[entity]] with some form of AI that may be able to move around the map, attack with weapons, etc., that is not directly controlled by the player. Examples include [[npc_combine_s|Combine soldiers]] in {{hl2|4.1}} and [[hostage_entity|hostages]] in {{css|4.1}}.



Revision as of 12:23, 31 July 2024

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An NPC is a Non-Player Character. It is an entity with some form of AI that may be able to move around the map, attack with weapons, etc., that is not directly controlled by the player. Examples include Combine soldiers in Half-Life 2 Half-Life 2 and hostages in Counter-Strike: Source Counter-Strike: Source.

NPCs are sometimes referred to as monsters (especially in Half-Life Half-Life), a terminology inherited from Quake Quake.

See also