FBX: Difference between revisions

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The [[StudioMDL]] used by the {{csgobranch|4}} version of {{src|4|nt=0}} supports FBX as an input format for static meshes. {{src2|4|addtext='s}} {{hammer5|4.1}} and {{modeldoc|4.1}} support importing and exporting models as FBX files as an alternative to using [[DMX]] files.
The [[StudioMDL]] used by the {{csgobranch|4}} version of {{src|4|nt=0}} supports FBX as an input format for static meshes. {{src2|4|addtext='s}} {{hammer5|4.1}} and {{modeldoc|4.1}} support importing and exporting models as FBX files as an alternative to using [[DMX]] files.


== See also ==
==See also==
* [[Dota_2_Workshop_Tools/Modeling/FBX]]
* [[Dota 2 Workshop Tools/Modeling/FBX]]


== External links ==
==External links==
* {{w|FBX}} on Wikipedia
* {{w|FBX}} on Wikipedia

Revision as of 07:56, 7 July 2024

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FBX (Filmbox) is a proprietary model file format developed by Kaydara and owned by Autodesk since 2006. Although the format is proprietary and not officially documented publicly, it has been thoroughly reverse-engineered, and as such proves a popular format for intermediate transportation between applications. Many modern modeling programs, such as Blender Blender, support FBX natively.

The StudioMDL used by the CS:GO engine branch CS:GO engine branch version of Source Source 1 supports FBX as an input format for static meshes. Source 2 Source 2's Hammer 5.x Hammer 5.x and ModelDoc Editor ModelDoc Editor support importing and exporting models as FBX files as an alternative to using DMX files.

See also

External links

  • Wikipedia icon FBX on Wikipedia