Trigger apply impulse: Difference between revisions
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{{ | {{this is a|brush entity|name=trigger_apply_impulse|game=Team Fortress 2|game1=Black Mesa|game2=Mapbase}} | ||
==Entity description== | ==Entity description== |
Revision as of 18:50, 17 May 2024
trigger_apply_impulse
is a brush entity available in Team Fortress 2,
Black Mesa, and
Mapbase.
Entity description
This entity will apply velocity to all entities touching it when the input is fired.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Impulse Direction (Pitch Yaw Roll) (impulse_dir) <angle>
- Angles indicating the direction to push touching entities.
Note:Does not orient relative to parent angles
- Impulse Force (force) <float>
- The amount of force to apply to the touching entities.
Flags
|
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
ApplyImpulse
- Applies impulse to all touching the trigger entities.
Outputs
|