Counter-Strike (Xbox) engine branch: Difference between revisions
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{{cleanup}}{{draft}}{{stub}} | {{cleanup}}{{draft}}{{stub}} | ||
Counter-Strike (Xbox) engine branch was made by {{ri|4}} using licenced code and is base off a earlier version of [[Counter-Strike: Condition Zero engine branch]] adds Improved lightings. | [[Counter-Strike (Xbox) engine branch]] was made by {{ri|4}} using licenced code and is base off a earlier version of [[Counter-Strike: Condition Zero engine branch]] adds Improved lightings. | ||
[[File:Counter-Strike_%28Xbox%29_-_Screenshot_3.png|thumbnail|Shows Dynamic iris simulation in {{csXbox|4}}.]] | [[File:Counter-Strike_%28Xbox%29_-_Screenshot_3.png|thumbnail|Shows Dynamic iris simulation in {{csXbox|4}}.]] | ||
[[File:Counter-Strike_%28Xbox%29_-_Screenshot_2.png|thumbnail|Screenshot in-game of {{csXbox|4}}.]] | [[File:Counter-Strike_%28Xbox%29_-_Screenshot_2.png|thumbnail|Screenshot in-game of {{csXbox|4}}.]] |
Revision as of 05:15, 14 March 2024

This article or section needs to be cleaned up to conform to a higher standard of quality.
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For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Counter-Strike (Xbox) engine branch was made by Ritual Entertainment using licenced code and is base off a earlier version of Counter-Strike: Condition Zero engine branch adds Improved lightings.

Shows Dynamic iris simulation in
Counter-Strike (Xbox).


Screenshot in-game of
Counter-Strike (Xbox).

Features
- Dynamic iris simulation - similar to HDR Rendering
- Player Bots
- Detailed textures
- Dolby Digital 5.1 sound
Availability