Func tank: Difference between revisions
		
		
		
		
		
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 Bug:
Bug:
 
 Note:Archived page history
Note:Archived page history
 Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
		
	
| m (Combine) | SirYodaJedi (talk | contribs)  mNo edit summary | ||
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| {{tabs|func_tank|goldsrc=1|source=1|main=source}} | {{tabs|func_tank|goldsrc=1|source=1|main=source}} | ||
| {{lang|Func tank}}{{this is a|e2|game=Half-Life 2|game1=Portal|game2=Portal 2|game3=Counter-Strike: Global Offensive|game4=Black Mesa|name=func_tank}} It simulates a gun turret that can aim and shoot things. Make sure '''Control Volume''' is set, as it's required. | {{lang|Func tank}}{{this is a|e2|game=Half-Life 2|game1=Portal|game2=Portal 2|game3=Counter-Strike: Global Offensive|game4=Black Mesa|game5=Half-Life: Source|name=func_tank}} {{also|{{hl2dm}}{{hldms}}}} It simulates a gun turret that can aim and shoot things. Make sure '''Control Volume''' is set, as it's required. | ||
| {{bug|{{clr}} | {{bug|{{clr}} | ||
| * In {{hl2dm|4.1}} and some other games, bullets from the func_tank won't fire. To fix this, turn off Smart Edit, add the "bullet" keyvalue then use 1-4 for its value depending on what ammotype you want. | * In {{hl2dm|4.1}} and some other games, bullets from the func_tank won't fire. To fix this, turn off Smart Edit, add the "bullet" keyvalue then use 1-4 for its value depending on what ammotype you want. | ||
Revision as of 14:31, 12 May 2024

 
func_tank  is an   e2  available in  Half-Life 2,
 Half-Life 2,  Portal,
 Portal,  Portal 2,
 Portal 2,  Counter-Strike: Global Offensive,
 Counter-Strike: Global Offensive,  Black Mesa, and
 Black Mesa, and  Half-Life: Source. (also in
 Half-Life: Source. (also in 
 ) It simulates a gun turret that can aim and shoot things. Make sure Control Volume is set, as it's required.
) It simulates a gun turret that can aim and shoot things. Make sure Control Volume is set, as it's required.
 Bug:
Bug:
- In  Half-Life 2: Deathmatch and some other games, bullets from the func_tank won't fire. To fix this, turn off Smart Edit, add the "bullet" keyvalue then use 1-4 for its value depending on what ammotype you want. Half-Life 2: Deathmatch and some other games, bullets from the func_tank won't fire. To fix this, turn off Smart Edit, add the "bullet" keyvalue then use 1-4 for its value depending on what ammotype you want.
- Can't shoot in  Black Mesa, on shoot cause Black Mesa, on shoot causeERROR: Undefined ammo type!error message in the console [todo tested in ?]
Flags
- 256: Aiming Assistance (Player Only)
- 8192: Ignore range when making viewcone checks
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Keyvalues
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 Note:Archived page history
Note:Archived page history Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Inputs
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- SetDamageFilter <targetname>
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
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External links
- editlife.net tutorial for player and npc turrets (Archived version retrieved on September 15, 2008)

























 Confirm:
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