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Ambient fmodstream (GoldSrc): Difference between revisions

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== Flags ==
== Flags ==
{{fl|Remove on fire|When set to 1, the entity is removed or triggered to stop playing the audio file upon a specific in-game event}}
{{fl|1|Remove on fire|When set to 1, the entity is removed or triggered to stop playing the audio file upon a specific in-game event}}

Revision as of 04:08, 19 February 2024

ambient_fmodstream is an e0 available in Cry of Fear Cry of Fear.

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Originally found in Spirit of Half-Life. A specialized FMOD audio player within the game environment, designed to play audio files in formats such as .mp3, .wma, and .ogg.

Icon-Important.pngImportant:An analogue of this entity is ambient_generic

Keyvalues

File Name ([todo internal name (i)]) <string>
Specifies the relative path to the audio file within the 🖿spirit\

Flags

Remove on fire : [1]
When set to 1, the entity is removed or triggered to stop playing the audio file upon a specific in-game event