Ambient fmodstream (GoldSrc): Difference between revisions
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Important:An analogue of this entity is ambient_generic
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{{this is a|name=ambient_fmodstream|e0|engine=gldsrc|game=Cry of Fear}} Originally found in [[Spirit of Half-Life]]. A specialized [[FMOD]] audio player within the game environment, designed to play audio files in formats such as .[[mp3]], .[[wma]], and .[[ogg]]. | |||
{{this is a|name=ambient_fmodstream|e0|engine=gldsrc|game=Cry of Fear}} Originally found in [[Spirit of Half-Life]]. A specialized FMOD audio player within the game environment, designed to play audio files in formats such as .[[mp3]], .[[wma]], and .[[ogg]]. | |||
{{important|An analogue of this entity is {{ent|ambient_generic_(GoldSrc)|alt=ambient_generic}}}} | {{important|An analogue of this entity is {{ent|ambient_generic_(GoldSrc)|alt=ambient_generic}}}} | ||
Revision as of 03:56, 19 February 2024
ambient_fmodstream
is an e0 available in Cry of Fear.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Originally found in Spirit of Half-Life. A specialized FMOD audio player within the game environment, designed to play audio files in formats such as .mp3, .wma, and .ogg.

Keyvalues
- File Name ([todo internal name (i)]) <string>
- Specifies the relative path to the audio file within the
spirit\
Flags
- When set to 1, the entity is removed or triggered to stop playing the audio file upon a specific in-game event : [Remove on fire]