Monster human grunt (GoldSrc): Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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[[File:Half-Life 1 HECU Solider.png|250px|thumb]] | [[File:Half-Life 1 HECU Solider.png|250px|thumb]] | ||
{{ | {{this is a|point entity|name=monster_human_grunt|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift|engine=GoldSrc}} | ||
It is a soldier of the fictional United States Marine Corps unit called the HECU seen in [[Half-Life]] and its expansions. | It is a soldier of the fictional United States Marine Corps unit called the HECU seen in [[Half-Life]] and its expansions. |
Revision as of 18:39, 17 May 2024
monster_human_grunt
is a point entity available in Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
It is a soldier of the fictional United States Marine Corps unit called the HECU seen in Half-Life and its expansions.

Keyvalues
- Weapons ([todo internal name (i)]) <choices>
- The weapons to give this NPC
Value Description 1
9mmAR 2
9mmAR + HG 3
9mmAR + LG 4
Shotgun 5
Shotgun + HG
Flags
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not in Deathmatch : [2048]
- !FGD for some entities.
Categories:
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities
- NPC entities
- Half-Life
- Half-Life 1 NPCs