Item longjump (GoldSrc): Difference between revisions
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(Created page with "{{tabs|item_longjump|goldsrc=1|source=1|main=source}} {{This is a|name=item_longjump|e0|engine=1|game=Half-Life}} ==Description== It gives the player a longjump module on the...") |
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{{ | {{this is a|point entity|name=item_longjump|engine=GoldSrc|game=Half-Life}} | ||
==Description== | ==Description== |
Revision as of 21:11, 17 May 2024
item_longjump
is a point entity available in Half-Life.
Description
It gives the player a longjump module on their HEV suit, allowing the user to jump longer distances in the Xen chapter.
Key Values
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.