Cycler sprite (GoldSrc): Difference between revisions
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(Created page with "{{This is a|name=cycler_sprite|e0|engine=gldsrc}} A simple entity that is used for creating sprites. == Key Values == {{Hl1_kv_targetname}} {{KV Angles}} {{Hl1_kv_sprite}} {{...") |
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{{KV Angles}} | {{KV Angles}} | ||
{{Hl1_kv_sprite}} | {{Hl1_kv_sprite}} | ||
{{Hl1_kv_framerate}} | |||
{{Hl1_kv_renderfields}} | {{Hl1_kv_renderfields}} | ||
{{hl1_kv_master}} | {{hl1_kv_master}} |
Revision as of 14:23, 10 February 2024
cycler_sprite
is an e0 available in all GoldSrc games.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
A simple entity that is used for creating sprites.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Deprecated template {{hl1 kv sprite}} used. Use {{hl1 kv model}} instead.
- Framerate (framerate) <float>
- Rate at which the sprite or model should animate, if at all. For SPR, this is an absolute framerate (max 10), whereas for MDL, this is a scalar.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
- Minimum light level (_minlight) <normal>
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