Template:Archived Page History/Half-Life 2: Episode Two/en: Difference between revisions
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* {{ep2|4}} (<code>ep2</code>) | * {{ep2|4}} (<code>ep2</code>) | ||
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* Source | * {{hl2|4}} maps (<code>hl2</code>) | ||
* Source shared (<code>hl2</code>) | |||
* Shared engine/{{hl2|4}} base (<code>hl2</code>) | * Shared engine/{{hl2|4}} base (<code>hl2</code>) | ||
Revision as of 13:01, 14 June 2024
Half-Life 2: Episode Two is the second part of a trilogy of new games developed by Valve that expands the award-winning and best-selling Half-Life adventure with unique weapons, vehicles and newly created creatures.
As Dr. Gordon Freeman, you were last seen leaving City 17 with Alyx Vance when the Citadel exploded in a storm of unknown proportions. In Episode Two, you must hit and race the forces of the Combine, traversing the White Forest to only now a crucial packet of information stolen from the Citadel to an enclave of constant motion.
Content
Half-Life 2: Episode Two (
ep2
)Half-Life 2: Episode One (
episodic
)Half-Life 2 maps (
hl2
)- Source shared (
hl2
) - Shared engine/
Half-Life 2 base (
hl2
)
Chapters
Toggle chapters ![]() |
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![]() To The White Forest ep2_outland_01 |
![]() This Vortal Coil ep2_outland_02 |
![]() Freeman Pontifex ep2_outland_05 |
![]() Riding Shotgun ep2_outland_06a |
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![]() Under the Radar ep2_outland_09 |
![]() Our Mutual Fiend ep2_outland_11 |
![]() T-Minus One ep2_outland_12a |
Limitations/Bugs
- For the list of Half-Life 2: Episode Two bugs, see this GitHub page.
See also
- Category:Half-Life 2: Episode Two Entities
- Half-Life 2: Episode Two Particle Effect List
- List of EP2 Soundscapes