$body: Difference between revisions
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Note:All $body meshes will display simultaneously. Toggleable reference meshes can be handled with a $bodygroup.
Tip:The order in which $body meshes are defined in the QC determines the order in which the meshes are rendered. This can be used to prevent z-fighting on transclucent decals or overlays.
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It is used to add a [[reference mesh]] to a model. Without at least one <code>$body</code> the model will be invisible (exception: models with [[facial animation]] use <code>[[$model (QC)|$model]]</code> instead). | It is used to add a [[reference mesh]] to a model. Without at least one <code>$body</code> the model will be invisible (exception: models with [[facial animation]] use <code>[[$model (QC)|$model]]</code> instead). | ||
{{ | {{note|All {{code|$body}} meshes will display simultaneously. Toggleable reference meshes can be handled with a {{ent|$bodygroup}}. | ||
{{tip|The order in which {{code|$body}} meshes are defined in the QC determines the order in which the meshes are rendered. This can be used to prevent z-fighting on transclucent decals or overlays.}} | |||
}} | |||
== Syntax == | == Syntax == | ||
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*[[Reference mesh]] | *[[Reference mesh]] | ||
*{{ent|$lod}}, for lowering detail at a distance | *{{ent|$lod}}, for lowering detail at a distance | ||
*{{ent|$bodygroup}}, for managing | *{{ent|$bodygroup}}, for managing toggleable meshes | ||
* | *{{ent|$model (QC)|alt=$model}}, for facial animation |
Revision as of 11:44, 25 March 2024
It is used to add a reference mesh to a model. Without at least one $body
the model will be invisible (exception: models with facial animation use $model
instead).


Syntax
$body <name> <reference mesh SMD> [reverse] [scale <int>]
Example
$modelname "weapons/shell.mdl" $cdmaterials "models/weapons/" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"
See also
- Reference mesh
- $lod, for lowering detail at a distance
- $bodygroup, for managing toggleable meshes
- $model, for facial animation