Create(): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{lang|Create()}} | {{lang|Create()}} | ||
'''<code>CBaseEntity::Create()</code>''' creates and [[Spawn() | '''<code>CBaseEntity::Create()</code>''' creates and [[Spawn()|spawns]] a new [[entity]]. It can be called directly as well as from an existing object. It makes no difference which way you choose. | ||
The function <code>[[CBaseTempEntity]]::Create()</code> has another purpose, it can be used to dispatch an already existing [[Temporary Entity]]. | |||
== Arguments == | |||
; <code>const [[char]]* szName</code> | ; <code>const [[char]]* szName</code> | ||
: | : The [[classname]] of the entity that should be created. Must be a pointer to constant memory; an ordinary string literal like <code>"npc_class"</code> will do. | ||
; <code>const [[ | ; <code>const [[Vector]]& vecOrigin</code> | ||
: | : The initial [[origin]] of the entity. | ||
; <code>const [[ | ; <code>const [[QAngle]]& vecAngles</code> | ||
: | : The initial orientation of the entity. | ||
; <code>[[ | ; <code>[[CBaseEntity]]* pOwner</code> | ||
: | : The [[owner]] of the new entity. Pass <code>NULL</code> if there shouldn't be one. | ||
[[Category: | [[Category:Functions]][[Category:English]] |
Latest revision as of 12:53, 20 January 2024
CBaseEntity::Create()
creates and spawns a new entity. It can be called directly as well as from an existing object. It makes no difference which way you choose.
The function CBaseTempEntity::Create()
has another purpose, it can be used to dispatch an already existing Temporary Entity.
Arguments
const char* szName
- The classname of the entity that should be created. Must be a pointer to constant memory; an ordinary string literal like
"npc_class"
will do. const Vector& vecOrigin
- The initial origin of the entity.
const QAngle& vecAngles
- The initial orientation of the entity.
CBaseEntity* pOwner
- The owner of the new entity. Pass
NULL
if there shouldn't be one.