Creating Portal Neurotoxin Gas: Difference between revisions
Thunder4ik (talk | contribs) m (→See also: Unicodifying, replaced: See Also → See also) |
(→Timer: - while a high number such as 99999 will work, it doesn't permanently stops it. The player will be killed after spending 27 hours in-game on the same map unless the command is repeated. logic-timer can be optionally be used to repeat the command and permanently stop the timer.) |
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To stop the timer, you would invoke the <code>startneurotoxins</code> command again with a really high number such as <code>99999</code>. | To stop the timer, you would invoke the <code>startneurotoxins</code> command again with a really high number such as <code>99999</code>, and optionally add a {{code|logic_timer}} entity to repeat the {{code|startneurotoxins}} command again every second/minute, permanently stop the timer. | ||
{{note|Remember to turn off the neurotoxin screens at this point to prevent them from counting down again.}} | {{note|Remember to turn off the neurotoxin screens at this point to prevent them from counting down again.}} | ||
== Creating the Neurotoxin Countdown Screens == | == Creating the Neurotoxin Countdown Screens == | ||
Revision as of 04:07, 29 November 2025
Introduction
This guide will teach you how to create neurotoxin gas.
Creating the Gas
Create an info_particle_system and set it's particle to human_cleanser.
Set its position outside the vent.
Start Active keyvalue to Yes.Set the info_particle_system's name to home_neurotoxin_pipe_stream.
Timer
The neurotoxin timer is started by using the startneurotoxins console command.
Create a point_clientcommand and give it a name, for example client_command.
Add an output to your logic_relay or logic_auto with the target set to your point_clientcommand, the input as Command, and a parameter override of startneurotoxins <seconds> where <seconds> is the number of seconds you want the neurotoxin timer to run for.
To stop the timer, you would invoke the startneurotoxins command again with a really high number such as 99999, and optionally add a logic_timer entity to repeat the startneurotoxins command again every second/minute, permanently stop the timer.