Creating Portal Doors: Difference between revisions
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| ==Introduction== | ==Introduction== | ||
Latest revision as of 17:52, 19 April 2025

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Introduction
This guide will show you how to open doors with handles that can be opened with the use key.
 Note:This guide will assume you have Toggle Face Alignment active, this will be necessary for when we modify the textures.
Note:This guide will assume you have Toggle Face Alignment active, this will be necessary for when we modify the textures.Door
Create a prop_door_rotating and enter the following properties:
| Property Name | Value | 
|---|---|
| Name | d1 | 
| World Model | models/props_c17/door01_left.mdl | 
| Skin | 5 | 
| Disable Shadows | Yes | 
| Rotating Distance | 110 | 
| Fully Open Sound | Doors.FullOpen1 | 
| Fully Closed Sound | Doors.FullClose1 | 
| Move Sound | Doors.Move1 | 
Door Frame
Create 2 4w*4l*112h brushes with the nodraw texture.
Create a 4w*48l*4h brush with the nodraw texture.
Select all the brushes and tie them to a func_detail
Move these brushes around the door and texture all visible faces with metal/metaldoor_white01
Select the Face Edit Sheet, select the front faces and set the Texture Shift X value to 16.
Select the back faces, set the Texture Shift X value to 16 and set the Alignment to World.
Select the Right face, set the Texture Shift X value to 216.
Select the Left face, set the Texture Shift X value to 25.
Select the Top face, set the Texture Shift X value to 16 and set the Texture Shift Y value to 88.
Areaportal
Create a 2w*56l*112h brush with the Areaportal texture.
Center this brush with the Door Frame.
Tie this entity to a func_areaportal entity and enter the following properties:
| Property Name | Value | 
|---|---|
| Name of Linked Door | d1 | 
| Initial State | Closed | 
 Note: If your door starts open, set the
Note: If your door starts open, set the Initial State Property to Open.Implementation
Place the door in a suitable area, these doors are typically connected to or used in Observation Hallways.
Keypad Doors
Use the same Door Frame as seen earlier. Next, create a 48w*2l*108 brush with the nodraw texture, texture all visible faces with metal/metaldoor_white01, align the texture if necessary.




