Point message: Difference between revisions
		
		
		
		
		
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 Bug:Does not function in multiplayer. In
Bug:Does not function in multiplayer. In  and
 and  , point_worldtext can be used as an alternative.  [todo tested in ?]
, point_worldtext can be used as an alternative.  [todo tested in ?]
 Warning:Never use quotation marks in the message. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
Warning:Never use quotation marks in the message. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
		
	
| Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{ModernBug → {{bug) |  (-added class hierarchy, cleanup) | ||
| Line 7: | Line 7: | ||
| |engine=2 | |engine=2 | ||
| }} | }} | ||
| {{CD|CMessageEntity|file1=message_entity.cpp}} | |||
| {{this is a|e0|name=point_message}} It displays a text message in the world, at its origin. | {{this is a|e0|name=point_message}} It displays a text message in the world, at its origin. | ||
| {{bug|Does not function in multiplayer. In {{tf2}} and {{csgo}}, [[point_worldtext]] can be used as an alternative.}} | {{bug|Does not function in multiplayer. In {{tf2}} and {{csgo}}, [[point_worldtext]] can be used as an alternative.}} | ||
| __NOTOC__ | |||
| == Keyvalues == | == Keyvalues == | ||
| {{KV Targetname}} | |||
| {{KV|Entity Message|intn=message|string|Message to show at this point.}} | {{KV|Entity Message|intn=message|string|Message to show at this point.}} | ||
| {{warning|Never use quotation marks in the message. It will corrupt the [[VMF]] structure because of the nested quotation marks, which then must be removed manually with a text editor.}} | {{warning|Never use quotation marks in the message. It will corrupt the [[VMF]] structure because of the nested quotation marks, which then must be removed manually with a text editor.}} | ||
| {{KV|Show message radius|intn=radius|integer|Distance the player must be within to see this message.}} | {{KV|Show message radius|intn=radius|integer|Distance the player must be within to see this message.}} | ||
| {{KV|Developer Only?|intn=developeronly|boolean|If set, this message will only be visible when [[developer]] mode is on.}} | {{KV|Developer Only?|intn=developeronly|boolean|If set, this message will only be visible when [[developer]] mode is on.}} | ||
| == Flags == | == Flags == | ||
| {{fl|1|Start Disabled}} | |||
| == Inputs == | == Inputs == | ||
| {{IO|Enable|Start displaying the message text, if the player is within the message radius.}} | {{IO|Enable|Start displaying the message text, if the player is within the message radius.}} | ||
| {{IO|Disable|Stop displaying the message text.}} | {{IO|Disable|Stop displaying the message text.}} | ||
| == See also == | == See also == | ||
Revision as of 17:06, 20 February 2024
| point_message | |
|---|---|
|  | |
| Type | Point entity | 
| Engine |  Source | 
|  Class hierarchy | 
|---|
| CMessageEntity | 
|  message_entity.cpp | 
point_message  is an   e0  available in all  Source games. It displays a text message in the world, at its origin.
 Source games. It displays a text message in the world, at its origin.
 Bug:Does not function in multiplayer. In
Bug:Does not function in multiplayer. In  and
 and  , point_worldtext can be used as an alternative.  [todo tested in ?]
, point_worldtext can be used as an alternative.  [todo tested in ?]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Entity Message (message) <string>
- Message to show at this point.
 Warning:Never use quotation marks in the message. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
Warning:Never use quotation marks in the message. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.- Show message radius (radius) <integer>
- Distance the player must be within to see this message.
- Developer Only? (developeronly) <boolean>
- If set, this message will only be visible when developer mode is on.
Flags
- Start Disabled : [1]
Inputs
- Enable
- Start displaying the message text, if the player is within the message radius.
- Disable
- Stop displaying the message text.
See also
- game_text - Displays a custom message directly on the player screen.
- game_text_tf -  Displays a custom HUD message with icons on a specified team's screen. Displays a custom HUD message with icons on a specified team's screen.
- point_worldtext -   A similar entity that displays a custom message in the world with far more flexibility. A similar entity that displays a custom message in the world with far more flexibility.
- training_annotation -  A similar entity that points to a specified location in the world. A similar entity that points to a specified location in the world.
- env_hudhint - Displays a custom HUD message. Commonly used to show key-binds.
- env_message - Displays a pre-defined message on the players screen.


























