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Prop vehicle: Difference between revisions

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m (→‎See also: clean up, replaced: See Also → See also)
m (Replacing {{point ent}} or {{base point}} with {{this is a}}. This operation was performed by a bot.)
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{{lang|Prop vehicle}}
{{lang|Prop vehicle}}
{{base point|prop_vehicle}} It is a [[Vehicles (modeling)|vehicle model]] that can be driven via [[input]]s.
{{this is a|point entity|name=prop_vehicle}} It is a [[Vehicles (modeling)|vehicle model]] that can be driven via [[input]]s.
In code it is represented by class [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/vehicle_base.h#L78 CPropVehicle], defined in [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/vehicle_base.cpp vehicle_base.cpp].
In code it is represented by class [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/vehicle_base.h#L78 CPropVehicle], defined in [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/vehicle_base.cpp vehicle_base.cpp].
== Keyvalues ==
== Keyvalues ==

Revision as of 21:51, 6 January 2024

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prop_vehicle is a point entity available in all Source Source games. It is a vehicle model that can be driven via inputs. In code it is represented by class CPropVehicle, defined in vehicle_base.cpp.

Keyvalues

BaseVehicle:

Vehicle Script File (vehiclescript) <string>
The vehicle script files contained in scripts\vehicles\ define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:
Scale of action input / framerate (actionScale) <float>
Todo: How fast the vehicle turns/accelerates?


Flags

Always Think (Run physics every frame) : [1] (in all games since Half-Life 2: Episode One)

Inputs

BaseVehicle:
Action <floatRedirectInput/float>
Set the speed of the action animation.
Todo: What does this mean?
TurnOn
Start engine and enable throttle.
TurnOff
Stop engine, disable throttle, engage brakes.
Lock
Unlock
Prevent/allow the player from entering or exiting the vehicle.
Steer <floatRedirectInput/float>
Steer the vehicle +/-1
Throttle <floatRedirectInput/float>
Throttle +/-1

Outputs

See also