Prop vehicle: Difference between revisions
		
		
		
		
		
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| Thunder4ik (talk | contribs) m (→See also: clean up, replaced: See Also → See also) | m (Replacing {{point ent}} or {{base point}} with {{this is a}}. This operation was performed by a bot.) | ||
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| {{lang|Prop vehicle}} | {{lang|Prop vehicle}} | ||
| {{ | {{this is a|point entity|name=prop_vehicle}} It is a [[Vehicles (modeling)|vehicle model]] that can be driven via [[input]]s. | ||
| In code it is represented by class [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/vehicle_base.h#L78 CPropVehicle], defined in [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/vehicle_base.cpp vehicle_base.cpp]. | In code it is represented by class [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/vehicle_base.h#L78 CPropVehicle], defined in [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/vehicle_base.cpp vehicle_base.cpp]. | ||
| == Keyvalues == | == Keyvalues == | ||
Revision as of 21:51, 6 January 2024

 
prop_vehicle  is a   point entity  available in all  Source games. It is a vehicle model that can be driven via inputs.
In code it is represented by class CPropVehicle, defined in vehicle_base.cpp.
 Source games. It is a vehicle model that can be driven via inputs.
In code it is represented by class CPropVehicle, defined in vehicle_base.cpp.
Keyvalues
BaseVehicle:
- Vehicle Script File (vehiclescript) <string>
- The vehicle script files contained in scripts\vehicles\define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:- prop_vehicle_airboat: airboat.txt
- prop_vehicle_apc: apc.txt/apc_npc.txt
- prop_vehicle_crane: crane.txt
- prop_vehicle_prisoner_pod: prisoner_pod.txt
- prop_vehicle_jeep: jalopy.txt(only in ) / ) /jeep_test.txt
- prop_vehicle_choreo_generic:
 Half-Life 2: Episode One only: Half-Life 2: Episode One only:
- choreo_vehicle.txt
- choreo_vehicle_ep1_dogintro.txt
 Half-Life 2: Episode Two only: Half-Life 2: Episode Two only:
- choreo_vehicle_ep2_barn1.txt
- choreo_vehicle_ep2_hangar.txt
- choreo_vehicle_ep2_intro.txt
- choreo_vehicle_ep2_Outland_02.txt
- choreo_vehicle_ep2_playertrapped.txt
 Portal 2 only: Portal 2 only:
- player_ending.txt
- player_down.txt
- br_player_look.txt
- br_player_view.txt
 
- There is also reference_vehicle.txt, which you can modify to make your own vehicle or use as-is.
- prop_vehicle_sin: sincar.txt/sincar_pit.txt(only in ) )
- p3_vehicle_segway: segway.txt(only in ) )
 
- prop_vehicle_airboat: 
- Scale of action input / framerate (actionScale) <float>
- Todo: How fast the vehicle turns/accelerates?
Flags
- Always Think (Run physics every frame) : [1] (in all games since  ) )
Inputs
BaseVehicle:
- Action <float>
- Set the speed of the action animation. Todo: What does this mean?
- TurnOn
- Start engine and enable throttle.
- TurnOff
- Stop engine, disable throttle, engage brakes.
- Lock
- Unlock
- Prevent/allow the player from entering or exiting the vehicle.
- Steer <float>
- Steer the vehicle +/-1
- Throttle <float>
- Throttle +/-1
Outputs
See also
- prop_vehicle_driveable — A player-drivable vehicle.
- Vehicles (modeling) — An article on how to create a vehicle model.
























