Security Camera: Difference between revisions
Jump to navigation
Jump to search
Thunder4ik (talk | contribs) m (clean up, added underlinked tag) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{ | {{langsp|Security Camera}} | ||
[[File:Camera.jpg|right|thumb|150px|Always watching.]] | [[File:Camera.jpg|right|thumb|150px|Always watching.]] | ||
Line 18: | Line 17: | ||
| Skin 1: Dirty | | Skin 1: Dirty | ||
|} | |} | ||
Revision as of 11:45, 7 January 2024
Security cameras are present in the GlaDOS test chambers. A security camera is an NPC entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first
Portal. The
Portal 2 camera does not need a func_portal_detector to become detached as it did in the original.
Creation
- Create an npc_security_camera entity using the entity tool.
- Place the entity within the level by clicking anywhere in the 3D viewfinder.
- Double-click on the entity to adjust its properties.
Properties
Skin
Value Skin 0: Clean Skin 1: Dirty