Func vehicle (Jabroni Brawl): Difference between revisions
Jump to navigation
Jump to search

Thunder4ik (talk | contribs) m (clean up, added underlinked tag) |
Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{EntityTabs → {{tabs) |
||
Line 2: | Line 2: | ||
{{lang|Func vehicle|$title=func_vehicle}} | {{lang|Func vehicle|$title=func_vehicle}} | ||
{{ | {{tabs|func vehicle|goldsrc = 1|source = 1|main = source}} | ||
{{jbep3}} {{ent|func_vehicle}} is a [[brush entity]] available in {{jbep3|3}}. | {{jbep3}} {{ent|func_vehicle}} is a [[brush entity]] available in {{jbep3|3}}. | ||
Revision as of 00:51, 19 January 2024

This article needs more
links to other articles to help
integrate it into the encyclopedia. Please help improve this article by adding links
that are relevant to the context within the existing text.
January 2024



January 2024


func_vehicle is a brush entity available in Jabroni Brawl: Episode 3.
Description
An entity that behaves like func_tracktrain coupled with func_traincontrols. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive.
This entity uses a unique brush entity to control it, called func_vehiclecontrols.
Keyvalues
Flags
- No Pitch (X-rot) : [1]
- No User Control : [2]
- Forward Only : [4]
- Passable : [8]
- Disables collisions on the object.
- Use max speed for pitch shifting move sound : [256]
- Is unblockable by players : [512]