Weapon gascan: Difference between revisions
		
		
		
		
		
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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)  | 
				Thunder4ik (talk | contribs)  m (→See also: Unicodifying, replaced: See Also → See also)  | 
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{{IO|OnKilled|Fired when entity is killed. {{Note|In {{l4d2|4}} this is the only entity that has this output while in {{l4d|4}} every entity has this output available. This is either a bug or just coincidental output name. }}{{warning|In {{l4d2|4}} This fires only when gas can is killed by damaging it. Using Kill input or parenting it to another entity and killing that entity won't fire this output.}}}}  | {{IO|OnKilled|Fired when entity is killed. {{Note|In {{l4d2|4}} this is the only entity that has this output while in {{l4d|4}} every entity has this output available. This is either a bug or just coincidental output name. }}{{warning|In {{l4d2|4}} This fires only when gas can is killed by damaging it. Using Kill input or parenting it to another entity and killing that entity won't fire this output.}}}}  | ||
== See   | == See also ==  | ||
* [[weapon_gascan_spawn]]  | * [[weapon_gascan_spawn]]  | ||
* [[prop_physics]]  | * [[prop_physics]]  | ||
Revision as of 01:16, 9 January 2024
| CGasCan | 
weapon_gascan  is an   e0  available in ![]()
 Left 4 Dead series.
Outputs
- OnKilled
 - Fired when entity is killed. 
Note:In 
 Left 4 Dead 2 this is the only entity that has this output while in 
 Left 4 Dead every entity has this output available. This is either a bug or just coincidental output name. 
Warning:In 
 Left 4 Dead 2 This fires only when gas can is killed by damaging it. Using Kill input or parenting it to another entity and killing that entity won't fire this output.