Prop dynamic override: Difference between revisions
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Note:Spawned entity's classname in-game is automatically changed to
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{{CD|CDynamicProp|file1=props.cpp}} | |||
{{this is a|e0|name=prop_dynamic_override}} A variant of {{ent|prop_dynamic}} which will permit using models designed to be used as {{ent|prop_physics}}. Although this entity provides the freedom of turning physics props into dynamic props, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games. | {{this is a|e0|name=prop_dynamic_override}} A variant of {{ent|prop_dynamic}} which will permit using models designed to be used as {{ent|prop_physics}}. Although this entity provides the freedom of turning physics props into dynamic props, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games. | ||
{{Note|Spawned entity's classname in-game is automatically changed to <code>prop_dynamic</code>}} | |||
{{Note|All <code>KeyValues / Inputs / Outputs</code> are identical to prop_dynamic}} | |||
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==See also== | ==See also== | ||
*[[Prop Types Overview]] | * [[Prop Types Overview]] | ||
*[[Prop Footsteps]] - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation. | * [[Prop Footsteps]] - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation. | ||
* {{ent|prop_dynamic}} | |||
* {{ent|prop_physics_override}} |
Revision as of 18:02, 6 March 2024
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CDynamicProp |
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prop_dynamic_override
is an e0 available in all Source games. A variant of prop_dynamic which will permit using models designed to be used as prop_physics. Although this entity provides the freedom of turning physics props into dynamic props, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games.

prop_dynamic

KeyValues / Inputs / Outputs
are identical to prop_dynamicSee also
- Prop Types Overview
- Prop Footsteps - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.
- prop_dynamic
- prop_physics_override