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Prop dynamic override: Difference between revisions

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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot under supervision.)
(-added class hierarchy, cleanup)
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{{CD|CDynamicProp|file1=props.cpp}}
{{this is a|e0|name=prop_dynamic_override}} A variant of {{ent|prop_dynamic}} which will permit using models designed to be used as {{ent|prop_physics}}. Although this entity provides the freedom of turning physics props into dynamic props, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games.
{{this is a|e0|name=prop_dynamic_override}} A variant of {{ent|prop_dynamic}} which will permit using models designed to be used as {{ent|prop_physics}}. Although this entity provides the freedom of turning physics props into dynamic props, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games.
 
{{Note|Spawned entity's classname in-game is automatically changed to <code>prop_dynamic</code>}}
==Flags==
{{Note|All <code>KeyValues / Inputs / Outputs</code> are identical to prop_dynamic}}
{{fl DynamicProp}}
 
==Keyvalues==
{{KV DynamicProp}}
{{KV BreakableProp}}
{{KV BaseAnimating}}
{{KV BaseEntity}}
 
==Inputs==
{{I DynamicProp}}
{{I BreakableProp}}
{{I BaseAnimating|portal2=1}}
{{I BaseEntity|prel4d=1}}
 
==Outputs==
{{O DynamicProp}}
{{O Breakable|prop=1}}
{{O BaseAnimating|portal2=1}}
{{O BaseEntity|l4d=1}}


==See also==
==See also==
*[[Prop Types Overview]]
* [[Prop Types Overview]]
*[[Prop Footsteps]] - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.
* [[Prop Footsteps]] - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.
* {{ent|prop_dynamic}}
* {{ent|prop_physics_override}}

Revision as of 18:02, 6 March 2024

C++ Class hierarchy
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity
C++ props.cpp

prop_dynamic_override is an e0 available in all Source Source games. A variant of prop_dynamic which will permit using models designed to be used as prop_physics. Although this entity provides the freedom of turning physics props into dynamic props, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games.

Note.pngNote:Spawned entity's classname in-game is automatically changed to prop_dynamic
Note.pngNote:All KeyValues / Inputs / Outputs are identical to prop_dynamic

See also