RAD: Difference between revisions
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| {{gldsrc|4}} || [[QRAD]] || [[HLRAD]] ([[ZHLT]], [[VHLT]], and derivatives)<br>LIGHT ([[ericw-tools]], experimental) | | {{gldsrc|4}} || [[QRAD]] || [[HLRAD]] ([[ZHLT]], [[VHLT]], and derivatives)<br>LIGHT ([[ericw-tools]], experimental) | ||
|- | |- | ||
| {{src|4}} || [[VRAD]] || [[CSTRAD]] {{deprecated}} | | {{src|4}} || [[VRAD]] || [[CSTRAD]] {{deprecated}}, {{slamminsrc|4|nt=0}} | ||
|- | |- | ||
| {{src2|4}} || [[VRAD2]] and [[VRAD3]] || N/A | | {{src2|4}} || [[VRAD2]] and [[VRAD3]] || N/A | ||
Revision as of 10:17, 27 January 2024
This is a disambiguation page, a list of pages that otherwise might share the same title.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
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RAD is a collective name for the lighting compilers for multiple engines' map formats. The name comes from
radiosity lighting; see RAD (technical) for more information.
| Engine | Original official compiler(s) | Modern third-party compilers |
|---|---|---|
| QRAD3 | ArghRad (updated version) RAD (Q2Tools-220, formerly 4RAD) LIGHT (ericw-tools) | |
| QRAD | HLRAD (ZHLT, VHLT, and derivatives) LIGHT (ericw-tools, experimental) | |
| VRAD | CSTRAD [ | |
| VRAD2 and VRAD3 | N/A |
Additionally, .rad is used as as the file extension for external texture lighting metadata files used by QRAD, HLRAD, VRAD, and ericw-tools.