NPC: Difference between revisions

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{{lang|NPC}}
{{lang|NPC}}
An [[NPC]] is a '''N'''on-'''P'''layer '''C'''haracter. It is an [[entity]] with some form of AI that may be able to move around the map, attack with weapons, etc., that is not directly controlled by the player. Examples include [[npc_combine_s|Combine soldiers]] in {{hl2|2}} and [[hostage_entity|hostages]] in {{css|2}}.
An [[NPC]] is a '''N'''on-'''P'''layer '''C'''haracter. It is an [[entity]] with some form of AI that may be able to move around the map, attack with weapons, etc., that is not directly controlled by the player. Examples include [[npc_combine_s|Combine soldiers]] in {{hl2|2}} and [[hostage_entity|hostages]] in {{css|2}}.
NPCs are sometimes referred to as [[monster]]s.


== See also ==
== See also ==
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* [[:Category:NPCs|List of NPCs]]
* [[:Category:NPCs|List of NPCs]]
* [[Bot]]
* [[Bot]]
* [[Monster]]


[[Category:Source]]
[[Category:Source]]
[[Category:NPCs]]
[[Category:NPCs]]

Revision as of 13:29, 15 February 2024

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An NPC is a Non-Player Character. It is an entity with some form of AI that may be able to move around the map, attack with weapons, etc., that is not directly controlled by the player. Examples include Combine soldiers in Half-Life 2 Half-Life 2 and hostages in Counter-Strike: Source Counter-Strike: Source.

NPCs are sometimes referred to as monsters.

See also