Glowing textures (GoldSrc): Difference between revisions
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Important:These are the only methods that will create actual lighting, instead of just simulating it!
Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{Language subpage → {{langsp) |
Thunder4ik (talk | contribs) m (→Brush textures: Unicodifying) |
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{{modernImportant|These are the only methods that will create actual lighting, instead of just simulating it!}} | {{modernImportant|These are the only methods that will create actual lighting, instead of just simulating it!}} | ||
* [[RAD file]]s {{deprecated}} | * [[RAD file]]s {{deprecated}} | ||
* [[ | * [[info texlights]] (added in ZHLT) | ||
* [[ | * [[light surface]] (added in VHLT?) | ||
== MDL textures == | == MDL textures == | ||
Revision as of 13:59, 7 January 2024
This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Brush textures
- RAD files [
Deprecated] - info texlights (added in ZHLT)
- light surface (added in VHLT?)
MDL textures
- Additive rendermode (still affected by map lighting; set rendermode on entity if this is insufficient)
- Fullbright rendermode (only in
) (also in 
)
Entity lighting
- Texture rendermode (brushes only)
- Additive rendermode
Custom renderers
- Fullbright rendermode