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Shadow (shader): Difference between revisions

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{{Source topicon}} {{lang}}
{{Source topicon}} {{lang}}
{{Shader|Shadow}} It is the shader used by dynamic render-to-texture shadows and requires the <code>Shadow</code> proxy to function. A variant of this shader, '''<code>ShadowModel</code>''', is used to cast shadows on models and requires the <code>ShadowModel</code> proxy instead.
{{this is a|pixel shader|name=Shadow}} It is the shader used by dynamic render-to-texture shadows and requires the <code>Shadow</code> proxy to function. A variant of this shader, '''<code>ShadowModel</code>''', is used to cast shadows on models and requires the <code>ShadowModel</code> proxy instead.


The shadow manager draws from <code>decals/rendershadow.vmt</code> and <code>decals/rendermodelshadow.vmt</code> for its shadows.
The shadow manager draws from <code>decals/rendershadow.vmt</code> and <code>decals/rendermodelshadow.vmt</code> for its shadows.

Revision as of 17:35, 5 January 2024

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Shadow is a Pixel shader available in all Source Source games. It is the shader used by dynamic render-to-texture shadows and requires the Shadow proxy to function. A variant of this shader, ShadowModel, is used to cast shadows on models and requires the ShadowModel proxy instead.

The shadow manager draws from decals/rendershadow.vmt and decals/rendermodelshadow.vmt for its shadows.

Warning.pngWarning:Using these shaders for other purposes or modifying the VMTs used by the shadow manager may yield unexpected results.

Example

"Shadow"
{
//	"$basetexture" "Decals/simpleshadow"
	"$no_fullbright" 1
	"$decal" 1
	"%noToolTexture" 1

	"Proxies"
	{		
		"Shadow"
		{
		}
	}
}
"ShadowModel"
{
	"$decal" 1
	"$model" 1
	"$no_fullbright" 1
	"%noToolTexture" 1
	"Proxies"
	{		
		"ShadowModel"
		{
		}
	}
}

See also