$bumpmap: Difference between revisions

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[[File:Brickwall021a normalcompare.jpg|thumb|A material's [[albedo]] (left) compared to its bump map.]]
[[File:Brickwall021a normalcompare.jpg|thumb|A material's [[albedo]] (left) compared to its bump map.]]
[[File:Example of bump mapping.jpg|thumb|The above material in-game.]]It specifies a [[texture]] that will provide three-dimensional lighting information for a material. The texture is a [[bump map]], but the process it is used for is called [[Wikipedia:Normal mapping|normal mapping]]. The two terms are often used interchangeably, however.
[[File:Example of bump mapping.jpg|thumb|The above material in-game.]]It specifies a [[texture]] that will provide three-dimensional lighting information for a material. The texture is a [[bump map]], but the process it is used for is called [[Wikipedia:Normal mapping|normal mapping]]. The two terms are often used interchangeably, however.

Revision as of 01:19, 4 January 2024

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A material's albedo (left) compared to its bump map.
The above material in-game.

It specifies a texture that will provide three-dimensional lighting information for a material. The texture is a bump map, but the process it is used for is called normal mapping. The two terms are often used interchangeably, however.

Warning.pngWarning:$bumpmap will disable prop_static's per-vertex lighting in every Source game before CS:GO engine branch CS:GO engine branch.
Not enough data is stored in the vertices for normal mapping, so the engine has no choice but to fall back.
Icon-Important.pngImportant:$bumpmap does not exist for LightmappedReflective. Use $normalmap instead.
Note.pngNote:

Template:ModernBug

Basic Syntax

LightmappedGeneric
{
	$basetexture	brick/brickwall021a
	$surfaceprop	brick
	$bumpmap		brick/brickwall021a_normal
}

Additional Parameters

$bumptransform $bumpframe $nodiffusebumplighting $ssbump $forcebump $bump_force_on $addbumpmaps $bumpmap2 $bumpframe2 $bumptransform2 $bumpmask $bumpdetailscale1

Console Commands

mat_fastnobump <booleanRedirectInput/boolean>
Quickly enables/disabled normal mapping.
mat_normalmaps <booleanRedirectInput/boolean>
Displays the bump map texture of all materials that have one in place of their albedo.
(Yes, these two commands have bump and normal the wrong way around!)
mat_bumpmap <booleanRedirectInput/boolean>
Enable or disable normal mapping. Default 1.

See also